Lamplighter - Useable Lanterns - A Merry Modding Days Mod

⭐ ⭐ (181 endorsements) 📥 7,373 downloads 📌 v1.02 📅 12/1/2025
🟡 Updated this year

By jhardin · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 12/22/2025 📅 Created: 12/1/2025
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #69 of 145 Gameplay mods in this game by downloads

📋 About This Mod

Carry your lantern around the wasteland!

CMWeuGVpMD8

Day 1 on the Advent Calendar of Merry Modding Days 2025

Lamplighter adds usable lanterns to Fallout 4, with new lantern models, and new animations!

All lantern statics in the Commonwealth, Far Harbor, and Nuka World have been replaced with interactable version that be picked up or destroyed.

Picking up a lantern adds it to your inventory, which you can then use. These would be added to your 'weapons' inventory, as they are setup as melee weapons.

Alternatively, you can craft lanterns, and some alternate versions; at a Chemstation, or within Settlement Building, and light up your settlements! Workshop versions can be found under Decorations>Miscellaneous.

Lantern styles include: Regular/Vanilla, Minutemen (Recreated NV Lantern), Institute, Fusion, Vacuum Tube, Raider, Merry(Christmas), Jack-O-Lantern, and The Glowing One

Leveled Lists used for Minutemen, Railroad, Institute, and Brotherhood of Steel patrols have been injected with NPCs that will utilize lanterns that fit with their faction, so you may encounter these in the wild!

Animations include 1st person, 3rd person, and Power Armor.

Light/ESL ESP version available for those who only wish to have the craftable lanterns and patrol injects.

This mod was built on game version 1. 10. 163, and thus should work with downgraded, next gen, and anniversary editions of the game.

Due to the in-game statics being replaced with activator versions, the game views these as PreVis/PreCombine edits. While the ones made here don't inherently cause breaks or issues as the model positions are still the same, you would need to keep this in mind if you are using other mods that edit PreCombines. A good example would be Previsibines Repair Pack - a popular mod that rebuilds previs/precombines for Fallout 4 to increase performance. If you are using a mod such as this, you should have Lamplighter load before these mods in your load order.

If you run this mod through Fo4Edit, it will show errors related to PreVis/Precombine records from DLC04 (Nuka World). Do not report this as a bug - Fallout 4 simply just does not like any mod to make any sort of edit to anything Nuka World related, and this gets reported back as an error.

The animation set, related vanilla lantern, and Institute lantern are open perm and can be used within any mod with credit given.

The Minutemen, BOS, Fusion, Tube, Pumpkin, and Glowing One lanterns use assets provided by JViole/OWAP Team, and permission must be obtained from them before using these assets.

JViole and OWAP Team for Fallout NV Lantern recreation.

Shiagur, Mac, and Redd for being the best res

📊 Mod Details

Game
Fallout 4 Mods
Author
jhardin
Version
1.02
Downloads
7,373
Endorsements
181
Category
Gameplay
Created
12/1/2025
Updated
12/22/2025

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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