Kowalski's Pier (Settlement and Donny as Settler)
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #116 of 135 Player Settlement mods in this game by downloads
📋 About This Mod
A settlement at the Boston Pier, with Donny as a settler. Comes in two different flavours to suit your playstyle.
Integrates into the base game in an immersive/lore-friendly way. You can gain access to the workshop (legitimately) by progressing the quest Here There Be Monsters. How you progress it is up to you; Donny doesn't mind what you do, so long as you tell him about it.
If you've already told Donny about the submarine, the workshop will automatically unlock for you next time you load your save.
A choice of two versions is provided. Please make sure you read this description in full, and choose only one version of the mod. Do not switch between versions. For more information, read the FAQ & Troubleshooting article.
Features:
Lite version 1. 0 features include:
-
[]Aforementioned quest integration!
[
]Beds and workbenches that are hooked up to the workshop from the start.[]Almost two full cells of building and sandboxing space.
[]Properly and correctly registered workshop that you can send settlers to and from.
[]Donny has a special furniture object he will be assigned to (a fishing spot) which will give 6 food and 6 water to the settlement.
[]Donny provides bonus happiness to the settlement.
[]After you've helped him, Donny can be commanded and moved.
[]Accurate-ish workshop borders. (build area is accurate, but borders are not flush with the ground at all points)
[]Workshop will not recruit Brahmin.
[]A new bespoke settler in the location; Deuce.
[]Moveable bespoke workshop so you can place it anywhere you'd prefer.
[]As usual, high quality assured. Workshop reports in screenshots!
Full version 2. 0 features all the above AND:
[]Extensive landscape changes to allow the player to actually clean the area up. Most of the trash here originally wasn't trash, but the ground plane of the game.
[]Extensive cell rebuild, including all the missing floors and missing lamps.
[]New lights have been added with a smidge of environmental storytelling.
[]New idle markers have been sprinkled throughout the settlement so there's more ways for settlers to interact with the environment. You can scrap any vanilla ones with Scrap Just A Bit More Stuff, and any mod-specific ones can be scrapped by scrapping the associated object (lounge chairs, for example).
[]Gnasher, a raider dog belonging to Duece, has been added. Gnasher has bespoke custom AI packages based around following his owner, but if you really want to you can take him away from Deuce. If he is moved away from Deuce, he'll behave like any other workshop dog.
[]New animal idles have been added, both for Gnasher to use, and any other animals you might add to the settlement.
[]New Navmesh to reflect the new build, navmesh has precuts and everything!
[]Precombines disabled by default (necessary f
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Lemecc
- Version
- 2.1
- Downloads
- 2,223
- Endorsements
- 68
- Category
- Player Settlement
- Created
- 7/14/2024
- Updated
- 9/20/2024
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