Ironman Survival Tweaks

⭐ — (82 endorsements) 📥 4,740 downloads 📌 v1.0 📅 5/3/2016
⚪ Last updated 2017

By DavidTheFalcon · Perks

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/3/2017 📅 Created: 5/3/2016
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #23 of 24 Perks mods in this game by downloads

📋 About This Mod

A collection of my personal adjustments to perks to make them more fun and suitable for my ironman (no reloading - you die, you're dead) playthroughs.

Overview These are my personal tweaks to Fallout 4 perks to make my ironman (no reloading, you die and you're dead) playthroughs more fun and less annoying. Some perks are slightly weakened, some are slightly strengthened, some are just made more "symmetrical" and some are merged to make room for new lore-friendly perks. I created them based on my past experience and they may require more testing; any feedback regarding balance or anything else is welcome. (That doesn't mean I will make changes and adjustments on demand, though, unless I really like the idea.) This sort of thing is very reliant on personal preference so the changes are uploaded in separate modules. Everyone can download or ignore any combination they like - in case you want a single file, there is a merged and largely expanded version here. Currently available are these esp files:

IST-DemolitionExpert.esp
Demolition Expert L00: Duck and cover! Your explosives do 25% more damage, you can craft explosives at any Chemistry Station, and you can properly cover yourself reducing damage from explosives by 20%. L10: Your explosives now do 50% more damage, you take 40% less damage from explosives and grenades gain a throwing arc. L22: Your explosives now do 75% more damage and affect a larger area, you take 60% less damage from explosives. L34: Your explosives now do double damage. Mines and grenades shot in V. A. T. S. explode for double damage, too. You take 80% less damage from explosives. Summary: Oh, explosions! The greatest dread in ironman playthroughs (at least for me and my brother :-D). Since real-life demolition experts prefer protecting themselves to causing more damage. At first I considered just replacing the increased explosion damage by player with explosion damage reduction but I felt it wouldn't affect the gameplay in a good way, so I simply buffed the perk in the end. Given how unforgiving ironman-style Survival difficulty Fallout4 is, I figured it would't be so bad. ---
IST-AdamantiumSkeleton.esp
Adamantium Skeleton L00: Your skeleton has been infused with indestructible metal, reducing limb damage and fall damage by 30%. L13: Your limb damage and fall damage are now reduced by 60%. L26: Your limb damage is completely eliminated and you take no damage from falls.
Summary: Not very useful perk in vanilla for me. Crippling is less common than in FO3/FNV and since you can heal it simply by using a stimpak (which you would probably use anyway because crippling effects also damage you), there is little reason to invest 3 perk points here just to gain limb damage immunity. However, since adamantium bones do not break from swatter hits, why would they break from falls? Fall damage elimination at 3rd rank is

📊 Mod Details

Game
Fallout 4 Mods
Author
DavidTheFalcon
Version
1.0
Downloads
4,740
Endorsements
82
Category
Perks
Created
5/3/2016
Updated
1/3/2017

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