Institute Power Armor Redux Additions
⚪ Last updated 2022⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #21 of 41 Power Armour mods in this game by downloads
📋 About This Mod
Additions and balance changes for Institute Power Armor Redux by KoRuTaKu. Also, there is an optional plugin that adds Institute Power Armor to specific Coursers.
This mod is a rebalance/addition to Institute Power Armor Redux by KoRuTaKu.
When I first found out about Institute Power Armor Redux by KoRuTaKu, I was super excited to try it out! Especially with the new update coming soon that the author talked about in the Posts section. I was willing to be patient and use IPAR on my next playthrough, but unfortunately I had to end my playthrough early
(Due to my own incompetence in modding),and since I'm starting a new one with a modified mod list (Once I get all the kinks out), I just couldn't wait any longer.
This mod not only adds my take on the update to IPAR that's yet to come, but also integrates the functionality of
Buy Power Armor at the Institute
by
BitMage
, and
Institute Power Armor Availability Tweak
by
FAB001
(Except for the most recent update which adds Power Armor to Synth Leaders, more on that below). It also re-balances the strengths/weaknesses of the Institute Power Armor pieces, and adds a bit of lore inside terminals and holotapes to go along with it.
I want it to be known that I will gladly take out any of my changes that conflict with the new update to IPAR if KoRuTaKu wants me to, after they release it.
I've also made an optional Courser addon, which adds Institute Power Armor to specific Coursers. This was a bit tricky, since Coursers are mainly used for covert operations, where subtlety is key, and Power Armor really isn't subtle. Because of this, I've only added the Power Armor to Coursers that are typically doing frontal assaults. An example would be the attack on The Castle, after being banished from The Institute, or the post-game Checkpoint encounters/quests. These fights will be a lot tougher now.
I'm not done with this plugin yet, I've still got a lot that I want to add (PA Stations with Institute Power Armor outside the SRB, Coursers inside suits of them during the battle to destroy The Institute, etc), but as of now I think it's good enough to release.
Some of the things I've changed are:
- Virgil's Shack now has no balcony, instead I've replaced them with walls, and I added a door with a master lock. If you don't have level 3 lockpicking, then you'll need to pickpocket the key from Virgil.
Along with all that, everything inside the shack is now owned by Virgil himself, so taking anything will be considered stealing.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Babaloo321
- Version
- v1.1
- Downloads
- 1,525
- Endorsements
- 37
- Category
- Power Armour
- Created
- 11/15/2022
- Updated
- 11/17/2022
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