Immersive Teleportation 2
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #6 of 116 Crafting - Home/Settlement mods in this game by downloads
📋 About This Mod
Allows you to build functional teleporters.
New and improved!
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I wasn't content with any of the other teleportation mods, so I made one myself. Why walk, when you can ride teleport?
This is a breaking update of my previous Immersive Teleportation mod.
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[]Adds an NPC who has notes and detailed documents on how to build your very own teleporter within your settlements.
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]Up to 10 teleporters per settlement, in up to 128 possible locations can be built, with a total limit of 128.[]Teleporters can be renamed¹ for better coordination when multiple teleporters are used within the same settlement.
[]Power requirement can be adjusted, but the lower you set it, the higher doses of radiation you get.
[]Works in any mod-added settlement², including locations like Home Plate.
[]4 teleporter models. The difference is purely visual, they all work the same way.
[]Portable Recall Device: craftable at the Chemistry Workbench under Utility, allows you to teleport to a pre-defined location from anywhere. A teleporter must be selected as recall target before use. Device is usable only once.
[](Optional) Telelogistics system: Use teleportation technology instead of mutated cows to establish supply lines between settlements. Just build Telelogistics Units in your settlements, and use a connected terminal to connect them.³
[]MCM Support. If MCM is installed, this mod can be configured from there.
[]SMM Support. If SMM is installed, even if it's after Immersive Teleportation, the "Teleportation" menu entry will be managed by it.
[]NEW: Power requirements, corresponding radiation damage, or both, can now be lowered, by installing the corresponding patches through the FOMOD installer.
[]NEW: A "Quickstart" patch can be installed through the FOMOD installer. This makes all the crafting recipes be available from the get-go.
- NEW: Power Armor torsos can now be outfitted with an "Auto-Recall Module". This misc modification will automatically use a Portable Recall Device from your inventory (if you have a Recall Target configured), if your health falls below a certain threshold. This threshold is 20% by default, but can be changed either in the "Global Settings" at any teleporter, or through the MCM menu.
¹ Names can be selected from a pre-defined list only. If MCM is installed, 10 entries from this list can be set to any text.
² Some mod-added settlements contain player-home interiors in addition to the regular settlement space. Some of these aren't set up properly, so teleportation might
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- pra
- Version
- 2.4.2
- Downloads
- 47,825
- Endorsements
- 1,385
- Category
- Crafting - Home/Settlement
- Created
- 10/7/2018
- Updated
- 12/26/2025
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