Advanced Recruitment Beacon

⭐ ⭐⭐ (1,161 endorsements) 📥 29,152 downloads 📌 v4.1.0 📅 12/21/2017
⚪ Last updated 2020

By pra · Player Settlement

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/6/2020 📅 Created: 12/21/2017
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #82 of 116 Player Settlement mods in this game by downloads

📋 About This Mod

Do you remember that time where you forgot to turn off the radio beacon at Sanctuary, and came back to 30+ settlers complaining about a lack of beds? Are you feeling bad about using the console for exact population management? Did you ever restort to murder and/or cannibalism because ALL of your settlements were full to the brim? Then this mod is for you!

Description

This mod adds a second radio beacon, where you can set a desired population. It will then spawn at most one settler daily, using a similar mechanics as the vanilla game, until this population is reached. You will also be notified about each new settler.

These beacons will NOT work at the same time as regular beacons. If a regular beacon is active, the advanced beacon won't work.

Usage

Build an Advanced Recruitment Beacon from Power -> Misc and power it up. Build a terminal and connect it to the same grid.

Use the terminal to access ">  Radio Beacon Control".

From there, you should be able to select how many settlers you want to have at most.

Use "> More" to access more information and options:

  • []"Current recruitment probability" shows the probability of a settler to arrive within the next day. Zero might mean that you reached the Charisma limit.

    []"Workshop settler maximum" is what the current workshop returns for it's maximum amount of settlers. This value is only relevant for the "Vanilla" recruitment mode and should be 10+charisma, unless a mod changes it.

    []"Recruitment Mode" allows you to select a recruitment mode:

    []"Vanilla" is what the unmodded game would try to do. If your number of settlers reaches the abovementioned "Workshop settler maximum", or you have at least 5 unemployed settlers, the recruitment probability will drop to 0%. This is the default mode.

    []"No Limit" is a modified version of "Vanilla". Instead of dropping to 0%, the probability will start decreasing if you go over the vanilla limits.

    []"Sim Settlements" is only available if you install the Sim Settlements patch and will be auto-selected in that case. As the name says, it uses Sim Settlements' recruitment code.

    []"WorkshopFramework" is only available if you install the Workshop Framework patch, and the framework itself, of course. It should auto-select itself as well in that case. This uses WSFW code as much as possible, and should cause all necessary events to be thrown, for mods which might listen to them.

    This should also work for most things SimSettlements2, except the initial Jake scene. You still need a vanilla beacon to trigger that.

[]"Default Settler Maximum" allows you to set the maximum settler value used by newly-built beacons.

In theory, third-party mods can add additional recruitment modes.

Compatibility

🤖 AI-enhanced — based on mod data

A simple radio beacon for Fallout 4 that automatically deactivates after attracting a set number of settlers. Ideal for settlement builders who want precise population control without manual management. With 1,161 endorsements and frequent updates, it's a reliable quality-of-life tool.

✨ Key Features

Adds a radio beacon that turns off after attracting a certain number of settlers.
Allows for automated population control in settlements.

📊 Pros & Cons

✅ Pros

  • Community-approved with 1,161 endorsements and 29k downloads.
  • Solves the annoying problem of settlements overfilling with settlers.
  • Simple, focused design—does one thing and does it well.

⚠️ Cons

  • Last updated in 2020—may have compatibility issues with newer game patches.
  • Requires you to build and manage the beacon in-game, which might not suit players who prefer mods that auto-apply.
🎯 Is This For You?
For Fallout 4 settlement builders who want to cap their population without micromanaging. If you're tired of your settlements becoming overcrowded, this mod is a must-have. Skip if you prefer mods that overhaul settlement mechanics entirely.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Place the beacon in a settlement and set the desired settler count—it will automatically shut off once reached.
  • Make sure to build the beacon in a settlement you actually want to limit, as it only affects that settlement.
  • If you're using other settlement mods, test for conflicts by placing the beacon in a test settlement first.

📊 Mod Details

Game
Fallout 4 Mods
Author
pra
Version
4.1.0
Downloads
29,152
Endorsements
1,161
Category
Player Settlement
Created
12/21/2017
Updated
11/6/2020

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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