Horizon and Feral Ghouls
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #62 of 142 Patches mods in this game by downloads
📋 About This Mod
Multiple patches for individual Feral mods plus patches to use multiple mods simultaneously. Also, a list of mods that do not require patching, for reference. Patching of NPCs, NPC leveled lists, some of the NPC armor, Body Part data, Race
More Feral Ghouls (GhoulBlood.esp)
- NPC stats brought in line with Hz. Some are quite tough. This adds a tougher overall experience than normal.
- NPC leveled lists patched.
- Notes are tagged.
- Cell data items set to 'no respawn' ( I moved over the Ultra Interior Lighting numbers for the one cell. This shouldn't conflict with anything, it's just fog and color data and it's one minor cell). If someone can let me know if this is even necessary. I'm still unsure how the cells and world data breaks down between different mods.
- Body Part Data is Horizon with gore effects patched over for the Head.
An optional mod for my personal tweaks are also here (see below).
Optional patch for body part data:
Head: 2x --> 3x
Limbs 1x --> 0. 8x. 40% -->15% total health
Torso: 1x --> 0. 5x
Feral Ghouls Expansion Pack (FGEP) V1. 6 (not for the Definitive Edition)
- Brought in line with Hz balance. Will add a tougher overall experience than More Feral Ghouls.
- Feral Bile can be turned into nuclear material with Chemistry skill. This shouldn't be out of balance and gives you something to do with it while making Chemistry slightly more useful.
- Bile grenades are patched
- Ghouls are harvestable
Feral Tanks are relegated to one instance on the Feral Boss Leveled NPC list and are 1 out of 11 NPCs on that list. I have yet to encounter one in normal gameplay, only when I spawn a ton of Ferals with mods and have them attack a settlement. Let me know if this is a problem and I can load another version of this. I thought it would be interesting enough to have them in there. I may also place a few in the world for flavor.
D. E. C. A. Y
Currently available for 1. 8 but if you really want to use it for 1. 9 it's not a big deal. I would avoid it, personally. I'll update this at some point.
Enhanced Creature AI Overhaul
- My patch found here.
- Patches for both Feral Ghoul Expansion and More Feral Ghouls.
- Patches in the ability effect for the race data all both mods.
Game balance feedback is important. Let me know. I may do a slimmed down leveled lists for the FGEP.
Feral Ghoul Mods:
More Feral Ghouls - a zombie mod
Feral Ghoul Expansion Pack (FGEP)
D. E. C. A. Y - Better Ghouls
Classic Ghouls Redux - Texture changes. Numerous NPCs needed to be patched.
No patch needed:
Detailed Feral Ghouls
LC's UHD Feral Ghouls Apparel
Glowing Feral Ghoul Eyes
Very Zen FGEP Texture Pack - specifically for FGEP
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- JB
- Version
- 1.1
- Downloads
- 3,136
- Endorsements
- 63
- Category
- Patches
- Created
- 5/8/2023
- Updated
- 11/30/2024
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