Gunplay - Automatic Weapon Perks Rebalanced
⚪ Last updated 2016⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #14 of 30 Perks mods in this game by downloads
📋 About This Mod
Does it bug you that a weapon with automatic firing suddenly loses all of your bonuses? Has no one heard of select firing? What is with these arbitrary limitations on the perks?
Well, I was tired of dealing with this silliness. Gunplay rebalances the perks and removes these arbitrary limitations.
Full List of Changes:
- []Removed the 'non-automatic' limitation on Gunslinger and Rifleman. []Lowered Commando's bonus damage to 5% per level (since they now stack). []Removed Commando's biased against heavy weapons, it now stacks with Gunslinger, Rifleman, and Heavy Gunner. (So long as the weapon is automatic.) [](New) Removed the non-automatic limitation on the Rank 2 and 3 Sniper perks.
- []Yes, this does mean that end game damage bonuses are higher for automatic weapons. However: []Automatic weapons already eat your ammo like a crack addict. []You will be spending more perk points to get these two to stack. []The early game is where this really matters. In the early game, you can't easily choose to have -all- automatic or non-automatic weapons. It gives you more flexibility when ammo and guns are more scarce: early on.
If you have any suggestions for the mod, go ahead and post them. It really is a simple mod to anyone who opens it up in FO4Edit. I just couldn't easily find a mod that solved this annoyance.
If you want to modify the automatic weapons themselves to make more sense, I suggest downloading Autocorrect as it is an excellent mod.
Check out my other mods: Research Projects - Advanced Technology Lasers Have No Recoil Nick Valentine's Day Balanced Utility Targeting HUD Supermutants Shall Inherit the Earth Survive The Wasteland (Hunger, Thirst, & Fatigue) Water Sources Expanded Gunplay - Automatic Weapon Perks Rebalanced Sneak Attack Damage Remover NPC Limited Ammo
This Fallout 4 perk overhaul removes the automatic weapon restrictions from Gunslinger and Rifleman, allowing them to work with automatics, and rebalances Commando to deal 5% more damage per level while also affecting Heavy weapons. It's a focused rebalance for players who want more build variety with automatic and heavy weapons.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 566 endorsements and over 11k downloads
- Opens up new build options for automatic weapon users
- Simple, focused rebalance that doesn't overhaul the whole perk tree
⚠️ Cons
- Last updated in 2016, so it may not be compatible with newer game patches or DLC
- Potential balance issues with stacking damage bonuses could make certain builds overpowered
- May conflict with other perk overhaul mods that modify the same perks
For Fallout 4 players who want to use automatic weapons with Gunslinger or Rifleman perks, or want Commando to affect heavy weapons. It's ideal for those seeking more build diversity without a full perk overhaul. Skip if you prefer vanilla perk balance or use other perk mods that might conflict.
💡 Beginner Tips
- Make sure to load this mod after other perk mods to ensure its changes take effect
- If you're using a mod manager, enable it and check for conflicts in the load order
- Test with a new character or respec to see the full effect of the rebalanced perks
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- SephDragoon
- Version
- v1.1.1
- Downloads
- 11,299
- Endorsements
- 566
- Category
- Perks
- Created
- 2/17/2016
- Updated
- 3/22/2016
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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