Glowing Sea Interior Radiation and Particles
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #16 of 22 Environment mods in this game by downloads
📋 About This Mod
Preface
Clearly, the laws of physics in the Commonwealth work on a strict "No Shirt, No Shoes, No Radiation" policy for local businesses.
It makes perfect sense: you're trekking through a literal hellscape where the air is yellow, the ground is melting, and the clouds are made of pure cancer. But the moment you step into a crumbling, rusted-out Red Rocket with giant holes in the roof? Total sanctuary.
Apparently, pre-war drywall is actually made of a top-secret, lead-infused miracle material that creates a Magical Radiation-Proof Forcefield™ the second a loading screen hits. It's a well-known scientific fact that Gamma rays are incredibly shy and refuse to enter any room that has a nameplate.
Virgil isn't living in a cave for protection; he's just taking advantage of the Glowing Sea's natural Indoor Smoking Section rules, where the atoms stay outside to avoid being rude to the furniture. Why bother with a Hazmat suit when you have the ultimate protection: a wooden door with a latch. Checkmate, science.
Overview
This mod adds radiation hazard (light/strong/deadly) to Glowing Sea interiors. Radiation will taper based on distance to entrance. Radiation might be lower the deeper the dungeon is and the farther player char will move away from the entrance area.
By default, interior cells in the Glowing Sea act as safe zones from external radiation. This mod fixes that by placing radiation hazard objects inside these locations.
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[]Radiation Hazards: Adds light, strong, or deadly radiation hazard effects to various vanilla interiors.[/]
[]Radiation Tapering: The mod uses a hardcoded mechanic to calculate your distance from the door. Rads are highest at the entrance and fade as you move deeper into the cell.[/]
[]Difficulty Tiers: You can choose between Light (10 rads/sec), Strong (30 rads/sec), or Deadly (60 rads/sec) depending on which file you activate.[/]
The following locations are affected:
001F4190 | GlowingSeaPOIDB05Int | Red Rocket
001F59B9 | GlowingSeaPOIDB06Int | Parking Garage
001B2ED3 | RelayTowerInt05 | Storage Compartment
00048646 | FederalSurvCenter01 | Federal Surveillance Center K-21B (Bunker)
0012653A | SentinelSite01 | Sentinel Site Prescott
00156C0E | VirgilsLab01 | Virgil's Laboratory
Installation
[]New game required: No – This mod will work on existing saves.[/]
[*]Plugin Type: ESP flagged ESM / ESL – Does not count toward the 255 plugin limit (and will treat NEW non-persistent references as temporary, loading them only when the player is ne
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- WasteTheLand
- Version
- 008
- Downloads
- 1,132
- Endorsements
- 66
- Category
- Environment
- Created
- 1/2/2023
- Updated
- 6/8/2026
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