Galen's Realistic Misc Item Weights and Breakdowns

⭐ — (29 endorsements) 📥 1,233 downloads 📌 v1.1 📅 5/21/2016
⚪ Last updated 2016

By KaelynZ · Items (Food, Drinks, Chems, etc)

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/22/2016 📅 Created: 5/21/2016
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #22 of 39 Items (Food, Drinks, Chems, etc) mods in this game by downloads

📋 About This Mod

Fixes vanilla Miscellaneous Items to have real-world weights and consistent scrap breakdowns, with support for Valdacil's Item Sorting, DEF_UI, and Functional Displays.

This mod alters most scrappable miscellaneous items in the game to have real-world weights, consistent component breakdowns based on those weights, and fully supports Valdacil's Item Sorting (VIS), DEF_UI, and Functional Displays.  This mod restores vanilla weights to many objects whose weight was reduced by the 'Val's Picks' version of VIS, alters weights, values, and scrap breakdowns for realism, adds VIS and DEF_UI tags to all names, and adds their Functional Displays keywords.

FO4 did a pretty good job at making objects have realistic weights, but was less consistent with their scrap breakdowns.  For example, how could a Tin Can (weight 0. 1) and a 5-pound Tube Flange both scrap to 2 Steel, which weigh 0. 2 each?  Also, broken down components such as Steel and Glass all weighed 0. 1 or 0. 2, which is unrealistic given the weight of things containing those components.

VIS fixed these mismatches by lightening many scrappable items, in order to match their breakdown weights.  However, this means that it made many items unrealistically light.    While a boon for packrat players, especially in the new survival mode, it offended my sense of realism to have things weigh so little.  As a backpacker, I am all too aware of just how much stuff weighs when you carry it, and want to bring the same level of 'what stuff do I actually NEED' decision making to FO4, while also fixing other inconsistencies.

So, I created this mod as a patch for my own playthrough.  However, given the number of hours of work I put into it, and it's general usefulness to anyone using 3 of the most popular FO4 mods, I decided to share it.   Here's what I changed:

Crafting Components:

[]Steel, Glass, Ceramics, Wood, Bone, Leather, Acid, Oil - these crafting resources now weigh 0. 5 per unit (up from 0. 1, or 0. 2 for Steel and Wood).  Objects made of these components break down to 2 units per 1 weight, so (for example) a 0. 5 weight bottle breaks down to 1 glass, while a 1. 0 weight vase breaks down to 2 ceramic.  I have left the vanilla prices on those components, which are 4 caps for oil, 2 for glass and acid and leather, and 1 for everything else. []Fertilizer - now weighs 1. 0 per unit, rather than 0. 1. []Lead - now weighs 2. 5 pounds per unit, rather than 0. 3, but still is worth only 1 cap.  This is the same as in VIS Val's Picks.  (in the real world, you can get $1 for 3-6 pounds of scrap lead) []Copper - still retains its weight of 0. 1 and price of 4

📊 Mod Details

Game
Fallout 4 Mods
Author
KaelynZ
Version
1.1
Downloads
1,233
Endorsements
29
Category
Items (Food, Drinks, Chems, etc)
Created
5/21/2016
Updated
5/22/2016

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