Forest Grove Water Lock
⚪ Last updated 2019⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 6.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #86 of 121 Player Settlement mods in this game by downloads
📋 About This Mod
Based on Ragoda's Sluice Of Heaven settlement, this mod makes the water lock at Forest Grove fully functional. It adds an interior workshop to the Operations room as well.
NEW VERSION 1. 3 RELEASED
HAPPY NEW YEAR EVERYONE! :D
- Your <insert favorite faction here> troops have restored the water lock at Forest Grove to working order and cleaned up the place a bit.
- The dam has been inspected by Harry (whose great-great-great-great-grandfather held a degree in civil engineering) and deemed structurally sound. Harry assures you that the apparent crack is of a purely superficial nature.
Version 1. 3 Features:
- Outdoor settlement w/ supply line support
- Fully functional water lock, including blinkenlights and sound effects
- Supports BlahBlahDEEBlahBlah's Commonwealth Driveable Boats!
- Player and NPCs will float when in the lock while flooding
- Buildable remote control item (Range: 8000 Units) lets you operate the lock without even leaving your boat :D
- 2x Outdoor power outlets (60 power each)
- 2x Outdoor trigger inputs (allows you to wire up custom circuits that control the water lock: Timers, switches, buttons, whatever you like)
- Interior workshop inside Operations room, linked to outdoor settlement
- 1x Indoor power outlet (8 power)
- Built-In Settlement Recruitment Beacon, control panel in the Operations office
- Reactors in Sub-Level D were repaired, radiation hazard therefore removed
- Fixed collision in front of high side gate, no more sinking there
- Fixed North Gate Navmesh (There's a deleted navmesh in the plugin related to this, don't worry about it)
- Fast Travel Mat is now supported
- Whatever you do, DO NOT scrap the wiring boxes (see images) or you will literally destroy the lock's control logic. This CANNOT be fixed.
- Don't jump or dive into the lock chamber while the lock is flooding. Strong currents will pull you under and you might drown (unless aquaboy/girl).
- If you leave a Driveable Boat unattended in the lock, it won't float while flooding. This is currently a limitation with the Driveable Boats. I spoke to BlahBlahDEEBlahBlah about it. Maybe it'll get fixed some day.
- Operations interior workshop is the grey panel on the consoles next to the operations terminal
- The remote control is an aid item, so you may assign a hotkey for it
- The trigger inputs will cycle the lock whenever they change state (powered->unpowered or vice versa). So, a simple switch or even a button can be used to control the lock by wire. See images for further reference on how to set this up (it's really simple).
- Using the trigger inputs is purely optional. You can also cycle the lock with the LOCK CONTROL buttons.
- The power outlets do not radiate / have no wireless power capability
- If you cannot send settlers there, try moving this mod l
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- niston
- Version
- 1.3
- Downloads
- 3,723
- Endorsements
- 251
- Category
- Player Settlement
- Created
- 7/2/2019
- Updated
- 12/27/2019
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.
Keep browsing — more Fallout 4 mods await