Fiddleflaps Vids - County Crossing Settlement Blueprint

⭐ ⭐ (202 endorsements) 📥 11,529 downloads 📌 v1.0 📅 4/30/2024
⚪ Last updated 2024

By Fiddleflap · Transfer Settlement Blueprints

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/30/2024 📅 Created: 4/30/2024
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #10 of 30 Transfer Settlement Blueprints mods in this game by downloads

📋 About This Mod

I recorded a tour of the build for my YouTube channel which also features my other settlement builds:

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Settlement Resources

Food: 24 | Water: 16 | Power: 4 | Defense: 60 | Beds: 15

Installation

  • []Either install with a Mod Manager or extract the files and copy to your Fallout 4 game folder.

    []Ensure you have Transfer Settlements, HUDFramework and F4SE (including the script files) installed.

    []The blueprint uses Slot 27, if you have an existing blueprint using this slot you will need to move the blueprint .json file to different folder

Importing

Travel to the required location and then import the settlement via the Transfer Settlements holotape, detailed instructions on this process can be found on the Transfer Settlements mod page.

There is an oil lamp in the ruined house that is normally un-scrapable.  In the optional files I provide a batch file to disable this (and re-enable if needed) but can also be done manually.  To use the batch file open the console and then type bat FFV-27-Cleanup

Once the batch file has been run (or you have manually disabled the required objects yourself) manually scrap any other remaining objects (see note below) and to ensure the settlement imports correctly enable the following options from within the holotape:

  • []Enable ‘Import original items (not built by the Player)’.

    []Enable 'Import DLC items / Import mod-added items'.

    []Enable 'Import wired power connections'.

    []Enable 'Restore snapped power connections'.

Note: The settlement is designed around the vanilla location and uses some objects and items that are normally un-scrapable.  Using a scrapping mod would allow those objects to be removed, so ideally should be disabled when clearing the settlement before importing.  Additionally using any mods that ‘clean up’ the location or alter its terrain could cause the settlement to not import as intended.

My Other Settlement Blueprints

  • []Abernathy Farm

    []Boston Airport

    []Croup Manor

    []Costal Cottage

    []Covenant

    []Echo Lake Lumber

    []Egret Tours Marina

    []Graygarden

    []Greentop Nursery

    []Hangman's Alley

    []Home Plate

    []Jamaica Plain

    []Kingsport Lighthouse

    []Murkwater Construction Site

    []Nordhagen Beach

    []Oberland Station

    []Outpost Zimonja

    []Red Rocket Truck Stop

    []Sanctuary Hills

    []Starlight Drive In

    []Sunshine Tidings co-op

    []Taffington Boathouse

    []Tenpines Bluff

    []The Castle

    []The Slog

  • Vault 88

🤖 AI-enhanced — based on mod data

A settlement blueprint for County Crossing in Fallout 4, built with vanilla and DLC assets plus console-spawned extras. Fully decorated and designed by Fiddleflap. For players who want a pre-built, lore-friendly settlement without manual construction.

✨ Key Features

Blueprint for County Crossing settlement
Uses only Vanilla and DLC assets, with additional assets spawned via console commands
Fully decorated settlement
Created by Fiddleflap

📊 Pros & Cons

✅ Pros

  • Solid community backing (202 endorsements, 11.5k downloads)
  • Vanilla and DLC assets mean no external texture or mesh mods required
  • Fully decorated out of the box—just place and go

⚠️ Cons

  • Console-spawned assets may not appear correctly if you don't replicate the exact spawn commands
  • Blueprint might conflict with other mods that alter County Crossing's terrain or objects
  • No mention of DLC requirements—if you're missing a DLC, parts could be missing
🎯 Is This For You?
For Fallout 4 settlement builders who want a ready-made, detailed County Crossing without spending hours placing every object. Perfect for players who prefer vanilla-friendly builds. Skip if you enjoy the creative process of building from scratch or want a blueprint that uses modded assets for extra flair.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have all Fallout 4 DLCs installed, as the blueprint uses DLC assets.
  • If some objects appear missing, you may need to manually spawn them using the console commands mentioned in the mod's description.
  • Place the blueprint in your Transfer Settlements folder and use the in-game holotape to load it.

📊 Mod Details

Game
Fallout 4 Mods
Author
Fiddleflap
Version
1.0
Downloads
11,529
Endorsements
202
Category
Transfer Settlement Blueprints
Created
4/30/2024
Updated
4/30/2024

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

Keep browsing — more Fallout 4 mods await

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