Far Harbor Melee Killmove Frequency Rebalance

⭐ ⭐⭐ (1,018 endorsements) 📥 188,763 downloads 📌 v1.0 📅 3/6/2017
⚪ Last updated 2021

By OverLord of Chaos · Animation

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/3/2021 📅 Created: 3/6/2017
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.5% endorsement rate
  • 🏆 #56 of 73 Animation mods in this game by downloads

📋 About This Mod

The Far Harbor DLC introduced some new melee killmoves/executions, such as one where you slit the foe's throat from the front with a knife, a move where you knee smash them in the face, an uppercut, and some others. However, these new killmoves trigger way too often, such that many of the cool older killmoves would barely be seen anymore. With this mod, I have adjusted some values to make all the possible killmoves for a weapon have a closer to equal chance of happening. Here are some examples:

  • With a Combat Knife, your character might normally mostly finish enemies off by quickly slashing their throat from the front, or turning them around and then stabbing them in the chest. With the mod, they should more often do the finishers where you stab the enemy in the stomach a few times or plunge the knife into the side of their neck.
  • With Knuckles, without the mod you might mostly see your character knee smashing, uppercutting, or punching once at your foe to finish them off. With the mod, you should more often see the original executions, such as the one where you throw three punches into the enemy's face, the one where you tackle them to the ground and then punch them a few times, the one where you pull the foe's head under your arm and break their neck, and the one where you throw them to the ground and snap their neck.
  • With the Sledgehammer, you would mostly finish your enemies off with an attack that smashes the hammer into the foe's head and then pulls them down. With the mod this should happen much more rarely, as you perform a variety of other executions much more frequently.

So basically, if you do not like how often the Far Harbor killmoves happen, and miss seeing the older executions, then you might like this mod. If you do not have the Far Harbor DLC, then this mod would be pointless for you.

Here is a video of some melee action with this mod:

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🤖 AI-enhanced — based on mod data

Rebalances Far Harbor melee killmove frequency so classic killmoves appear more often. For Fallout 4 players who want more variety in combat animations. Well-received with 1,018 endorsements and 188,763 downloads.

✨ Key Features

Reduces the frequency of Far Harbor melee killmoves
Allows older killmoves to appear more frequently

📊 Pros & Cons

✅ Pros

  • Community favorite with 1,018 endorsements and 188k downloads
  • Simple tweak that adds variety to melee combat
  • Lightweight and doesn't overhaul other systems

⚠️ Cons

  • Only affects melee killmoves—no other combat changes
  • Last updated in 2021, may not be compatible with latest game patches
🎯 Is This For You?
For Fallout 4 players who are tired of seeing the same Far Harbor killmoves and want more variety in melee finishers. Skip if you're looking for broader combat overhauls or don't care about killmove frequency.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Install with a mod manager like Vortex or NMM for easy uninstall.
  • Check if your game version is up to date, as mods from 2021 may need compatibility patches.
  • If you use other killmove mods, load order might matter—place this one after them.

📊 Mod Details

Game
Fallout 4 Mods
Author
OverLord of Chaos
Version
1.0
Downloads
188,763
Endorsements
1,018
Category
Animation
Created
3/6/2017
Updated
4/3/2021

🔧 How to Install Fallout 4 Mods

Download from Nexus.

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Visit the official mod page for specific installation instructions for this mod.

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