Faction Salvage Beacons
⚪ Last updated 2018⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #13 of 48 Immersion mods in this game by downloads
📋 About This Mod
Changes the Outfit and Weapons of the Salvagers of the Mod "Salvage Beacons" to those of other factions.
Greetings fellow Wastelanders,
first of all: english is not my first language so I apologize for any mistakes in advance.
Automatron DLC is only required for the DLC Robots Version
This is my first mod or rather tweak i publish on the nexus. Its rather simple. pls report any issues you encounter.
It changes the outfit and weapons of the salvagers from Kinggaths wonderfull mod "salvage beacons".
The factions i have covered:
two Minutemen with Laser Muskets and Uniform + brahmin, works with militarized minutemen and any other mod that changes vanilla Lvl Lists
3 Synths with Synth armor and Institute Weapons, no Brahmin, one of them is not essential. works with synth overhaul
DLC Robots:
Automatron DLC required, two Mr. Handy wrecker and a tank bot. tank bot replaces brahmin, is not essential
two Mr. Handy (based one postwar Codsworth) and a Protectron- Protectron replaces brahmin and is not essential
Super Mutants:
two Super Mutants with autoweapons + brahmin
two raiders with raider armor and weapons + brahmin
Vault-Tec/Vault 81:
two guards with vault suits, vault security armor and 10 mm Pistols + brahmin, shouldnt spawn as ghouls
Triggermen:
two guys/girls in triggermen clothing with submachine guns + brahmin
Brotherhood of Steel:
two field scribes and BoS soldier. Soldier replaces brahmin, is not essential
Children of Atom:
two Children with gamma guns + brahmin
Diamond City:
two guards (male only i think) with DC Security Armor and weapons + brahmin. shouldnt spawn as ghouls
two guys/girls with gunner weapons and armor + brahmin
two guys/girls with Railroad agent armor and weapons + brahmin
There are no requirements, works even if you are not part of that faction.
You might be asking why i didn't cover the institue: plain and simple, synths travelling the wasteland with a brahmin seemed absurd to me. I will try to make my own mod for that faction. (i am also not happy with the BoS and a Brahmin, i think a vertibird or a hole squad would be more fitting, but can't fix it right now)
I dindn't touch any of the mechanics of the base mod or changed any scripts. The salvagers are not really part of the faction, it's just a cosmetic change. And yes right now it is possible that DC and BoS Salvagers might spawn as ghouls. I might fix t
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Terenor
- Version
- 1.00
- Downloads
- 3,266
- Endorsements
- 193
- Category
- Immersion
- Created
- 5/14/2018
- Updated
- 5/16/2018
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