Faction Salvage Beacons

⭐ ⭐ (193 endorsements) 📥 3,266 downloads 📌 v1.00 📅 5/14/2018
⚪ Last updated 2018

By Terenor · Immersion

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/16/2018 📅 Created: 5/14/2018
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #13 of 48 Immersion mods in this game by downloads

📋 About This Mod

Changes the Outfit and Weapons of the Salvagers of the Mod "Salvage Beacons" to those of other factions.

Greetings fellow Wastelanders,

first of all: english is not my first language so I apologize for any mistakes in advance.

IMPORTANT: YOU NEED TO HAVE SALVAGE BEACONS BY KINGGATH INSTALLED  (https://www.nexusmods.com/fallout4/mods/18757)

Automatron DLC is only required for the DLC Robots Version

This is my first mod or rather tweak i publish on the nexus. Its rather simple. pls report any issues you encounter.

It changes the outfit and weapons of the salvagers from Kinggaths wonderfull mod "salvage beacons".

The factions i have covered:

two Minutemen with Laser Muskets and Uniform + brahmin, works with militarized minutemen and any other mod that changes vanilla Lvl Lists

3 Synths with Synth armor and Institute Weapons, no Brahmin, one of them is not essential. works with synth overhaul

DLC Robots:

Automatron DLC required, two Mr. Handy wrecker and a tank bot. tank bot replaces brahmin, is not essential

two Mr. Handy (based one postwar Codsworth) and a Protectron- Protectron replaces brahmin and is not essential

Super Mutants:

two Super Mutants with autoweapons + brahmin

two raiders with raider armor and weapons + brahmin

Vault-Tec/Vault 81:

two guards with vault suits, vault security armor and 10 mm Pistols + brahmin, shouldnt spawn as ghouls

Triggermen:

two guys/girls in triggermen clothing with submachine guns + brahmin

Brotherhood of Steel:

two field scribes and BoS soldier. Soldier replaces brahmin, is not essential

Children of Atom:

two Children with gamma guns + brahmin

Diamond City:

two guards (male only i think) with DC Security Armor and weapons + brahmin. shouldnt spawn as ghouls

two guys/girls with gunner weapons and armor + brahmin

two guys/girls with Railroad agent armor and weapons + brahmin

There are no requirements, works even if you are not part of that faction.

You might be asking why i didn't cover the institue: plain and simple, synths travelling the wasteland with a brahmin seemed absurd to me. I will try to make my own mod for that faction. (i am also not happy with the BoS and a Brahmin, i think a vertibird or a hole squad would be more fitting, but can't fix it right now)

I dindn't touch any of the mechanics of the base mod or changed any scripts. The salvagers are not really part of the faction, it's just a cosmetic change. And yes right now it is possible that DC and BoS Salvagers might spawn as ghouls. I might fix t

📊 Mod Details

Game
Fallout 4 Mods
Author
Terenor
Version
1.00
Downloads
3,266
Endorsements
193
Category
Immersion
Created
5/14/2018
Updated
5/16/2018

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