Don't Remove Items
⚪ Last updated 2021⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #12 of 25 Miscellaneous mods in this game by downloads
📋 About This Mod
This mod modifies the script for the main quest "War Never Changes" to stop the game from removing all of the players items. During character generation the game calls the function "RemoveAllItems" after you finish creating your character in the mirror, and then again when you exit the Cryo pod in Vault 111. Normally, if a modder did not set their mod to start after these functions are called, the items from the mod will also be removed when this function is called. Most modders know this and will wait until the player leaves Vault 111 to start their mod, but some old mods don't do this. This mod disables those functions so the quest won't remove any items added to the players inventory from another mod.
I made this for myself and thought I would share it. Obviously it will be incompatible with anything that changes the same script. Let me know if there are any problems, but all I did was comment a few lines out of the code and added a couple more to remove certain items (chargen outfit which doesn't show Pip-Boy, duplicate Vault Suits, duplicate Wedding Rings). The plugin is an ESP flagged as ESL to save room in your load order, and the plugin should be easily mergeable.
Compatibility version available for:
Start Me Up - Alternate Start and Dialogue Overhaul
If you have a conflicting mod, let me know and I'll do my best to make a patch.
Thank you BasedGod
This small utility mod prevents Fallout 4 from removing items added by other mods when leaving Vault 111. It's for modders and players who use mods that place items in the vault and want to keep them. With 607 endorsements and 19,115 downloads, it's a niche but trusted fix.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 607 endorsements and nearly 20k downloads.
- Solves a specific problem for modders who add items to Vault 111.
- No setup hassle—just install and forget.
⚠️ Cons
- Last updated in 2021—may not be tested with the latest game patches.
- Only affects items added before leaving Vault 111, so its use is limited to early game.
- No detailed documentation or support provided by the author.
For Fallout 4 modders who place custom items in Vault 111 and want them to survive the transition to the wasteland. Also for players who use mods that add gear or resources in the vault and want to keep them. Skip if you don't use mods that add items to the vault.
💡 Beginner Tips
- Install with your mod manager and place it near the top of your load order to ensure it works before other mods.
- If you're using mods that add items to Vault 111, test by starting a new game to confirm the items remain.
- Since it's a simple plugin, it shouldn't conflict with most mods, but always check for compatibility patches if you use overhaul mods.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- DOOM
- Version
- 1.0
- Downloads
- 19,115
- Endorsements
- 607
- Category
- Miscellaneous
- Created
- 4/30/2021
- Updated
- 5/1/2021
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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