Bunker Hill - corrected and expanded

⭐ ⭐ (157 endorsements) 📥 2,371 downloads 📌 v0.1 📅 3/19/2016
⚪ Last updated 2016

By Eysenbeiss · Player Settlement

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/19/2016 📅 Created: 3/19/2016
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 6.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #81 of 135 Player Settlement mods in this game by downloads

📋 About This Mod

Like Bunker Hill, but feel like it's a pain in the ass to put enough crop there, to put stands and build houses for settlers ?Then this might be the mod for you, since it changes all that.

The mod includes the whole area on the "hill", but leaves enough space on the streets for those Merchants, Traders, Caravans and so on.

My placement of the concrete shack foundation is only showing the maximum area and a suggestion on how to cover the entrances

You can also go almost as high as the Monument, but there are certain things you have to be aware of.

a.) if you remove the objects that I have marked on the third screenshot, you might witness game crashes when leaving the area and then come back

It might be necessary to leave those objects intact and have the concrete shack foundations end left and right of it, but I need some replies on that, since I also deleted one nearby object by "markfordelete" and just be a dependency referring to this deleted object.

b.) It's best to put up new defences and turrets, before getting rid of the vanilla defence, cause Bunker Hill is surrounded by several spawn points and nests.

Last, but not least: you will definetly have to be a bit more carefull when changing things at this settlement and doing some quicksaves while re-building the area might save you a lot of time and frustration ;-)

Oh and no, I have NOT changed the basement, it is NOT accessible as part of the settlement and I won't change that.

Attention: It seems like that Bugthesda has made some undocumented changes to some of the settlements with update 1. 6.x, so that the changes, I am providing with this mod, might not be active or resulting in smaller zones.

The changes are, that they turned the settlement into a cell of it's own AND relocated the center, being able to cope better with the events surrounding this settlement - the downside is, that it will take a lot of time to fix this and that I actually don't have enough time.

Thanks to bill8872 , I can provide you with a solution for the "shrunken build area"-issue.

Like he was stating in the bugs section: open the console and type in "resetquest patch_1_6" , without the quotes, and you should be able to use the whole area again - I have tested it with Jamaica Plains and my expansion was back in full effect !

In case that this won't work, cause the console is showing that the "reset" command is not recognized by the game, instead just use "quest patch_1_6", or "patch_1_6" without the quotes.

📊 Mod Details

Game
Fallout 4 Mods
Author
Eysenbeiss
Version
0.1
Downloads
2,371
Endorsements
157
Category
Player Settlement
Created
3/19/2016
Updated
3/19/2016

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