Bugfix for Dismissed Companion Endless Babble - perm fix no console single file
⚪ Last updated 2017⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #59 of 62 Bug Fixes mods in this game by downloads
📋 About This Mod
2024 update: I CONSIDER THIS MOD DEPRECATED, BUT WILL LEAVE IT UP FOREVER because i don't break saves.
intentionally.I recommend using the UFO4P which integrated this fix - but did it the right way, without f&?!ing with a vanilla script that everything needs.
Coming Soon(tm): the Unofficial Patch restores the vanilla values of time between lines. I will be updating this mod to just alter the interval between lines via MCM, if I can.
I know we're always telling you to never uninstall mods, but: uninstall this mod, at least until the update. It's safe. Hell, it's safe-ER, because my vanilla base script edit will be gone, the UFO4P will take over, and no more compatibility issues. I made this in 2017 and had little idea what I was doing.
=<>=
AHMIGAHD THE BLESSED SILENCE
No more constant chatterspam from companions you've dismissed to settlements. Maybe you can bring them all back from Murkwater now.
Single file, permanent fix.
hallebleepingllujah
Where do I sign up?
Hit the NMM Vortex MO2 button. (any mod manager should work tbh)
There are three versions:
-
[]
10 - 15 minutes between lines (the original intended default)
[
]20 - 40 minutes between lines
60 - 90 minutes between lines
Super Burnout Edition for your 47th playthrough!You have to take and then dismiss a companion for the fix to be applied to them!Manual install
is simple, if you insist: take one of the followersscript.pex files you'll find in the archive. The folders are named by the Min and Max intervals (in seconds) they wait before saying a random line. Drop the .pex of your choice in \Data\scripts aaaaand that's it. If you have Unlimited Companion Framework, make sure to grab one from the UCF folders!
Compatibility Conflicts Resolved!
Unlimited Companion Framework:
Version 1. 1 of this patch now includes installer options for compatibility with UCF.
Everybody's Best Friend:
This fix is integrated into version 3.x of EBF, so no need for this patch with that - just update EBF to 3.x+ and you're good.
RkW7v6Hjl-A
This bug fix addresses the issue where dismissed companions endlessly repeat their dialogue lines. It offers multiple versions to control the silence interval between lines, providing a permanent solution without console commands. Ideal for players annoyed by repetitive companion chatter.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 2,547 endorsements
- Permanent fix without needing console commands
- Customizable silence intervals to suit your preference
⚠️ Cons
- Last updated in 2017, may be outdated for current game versions
- Only addresses dialogue spam, not other companion behaviors
For players who are tired of dismissed companions endlessly repeating lines and want a permanent, no-console fix. If you prefer to control how often they speak, the multiple versions give you that flexibility. Skip if you're on a newer game version that might not be compatible.
💡 Beginner Tips
- Since it's a single file, just drop it into your Data folder or use your mod manager to install.
- Check the mod's file section to see which version matches your desired silence interval.
- If you're on a newer game version, test the mod early to ensure it works.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- spacefiddle
- Version
- 1.1
- Downloads
- 55,875
- Endorsements
- 2,547
- Category
- Bug Fixes
- Created
- 1/14/2017
- Updated
- 1/15/2017
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