Ammunition and Explosive Manufacturing
⚪ Last updated 2021⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #101 of 121 Crafting - Home/Settlement mods in this game by downloads
📋 About This Mod
This is a new version of my previous mod of the same name. The previous version is still available here, but is no longer receiving support.
OVERVIEW
This mod adds two new manufacturing machines, the AEM Ammunition Plant and the AEM Explosives/Fusion Mill. Both can be found under the Manufacturing Machinery tab of the workshop. With these machines you can build all previously craftable AND uncraftable ammunition/explosive items, including those from Far Harbor and Nuka World.
These machines are essentially meant to be replacements for the normal Ammunition Plant and Explosives Mill, but were made as separate machines for compatibility with other manufacturing mods.
I have also included an alternative versions of these files that removes all perk requirements for manufacturing at these machines (material requirements are still present).
AEM Ammunition Plant
This machine allows you to craft . 45-70 Rounds, 7. 62mm Rounds, Alien Blaster Rounds, Cryo Cells, Flamer Fuel, Flares, Fusion Cells, Gamma Rounds, Harpoons, Plasma Cartridges and Railway Spikes. As well as all previously craftable ammunition.
Below is a recipe list of all new ammunition added to this machine. Disregard listed perk requirement if using no perk file.
For vanilla ammunition recipes/requirements please see the fallout wiki here.
Each recipe gives 10 of that ammunition.
. 45-70 Round
-
[]Copper x1
[]Fertilizer x1
[]Lead x2
7. 62mm Round -
[]Fertilizer x1
[]Lead x2
Requires: Gun Nut 3
Alien Blaster Round
-
[]Glass x1
[
]Nuclear Material x1[]Silver x1
-
[]Acid x1
[]Aluminum x1
[]Plastic x2
Flamer Fuel
-
[]Oil x1
[
]Steel x2-
[]Aluminum x2
[
]Fertilizer x2Fusion Cell
-
[]Aluminum x2
This Fallout 4 mod adds two new machines for crafting all ammunition and explosive items that were omitted from the Contraptions Workshop DLC. It's a focused crafting expansion for players who want to produce their own ammo and explosives at settlements.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Fills a real gap left by the Contraptions Workshop DLC (300 endorsements).
- Simple concept: two machines, no bloat.
- Still relevant for settlement crafters years later.
⚠️ Cons
- No updates since October 2021, so potential compatibility issues with newer mods or game patches.
- Requires Contraptions Workshop DLC, so it's useless if you don't own that DLC.
- Limited to ammo and explosives—if you wanted other crafting additions, this isn't it.
For Fallout 4 settlement builders who hate running out of ammo and want to craft their own bullets and explosives. Skip if you don't own Contraptions Workshop or prefer gameplay overhauls.
💡 Beginner Tips
- Make sure you have the Contraptions Workshop DLC installed, or the machines won't appear.
- Place the machines in a settlement with a power source—they likely need electricity to function.
- Check your load order to ensure this mod doesn't conflict with other crafting overhauls.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- O71
- Version
- 1.0.1
- Downloads
- 9,667
- Endorsements
- 300
- Category
- Crafting - Home/Settlement
- Created
- 9/2/2021
- Updated
- 10/12/2021
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.
Keep browsing — more Fallout 4 mods await