Tenpenny Tower true peace
⚪ Last updated 2011⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 7.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #75 of 117 Quests and Adventures mods in this game by downloads
📋 About This Mod
Prevents the ghouls from killing the residents of Tenpenny Tower after a diplomatic solution has been reached. Tested to work with patch 1. 7. The only thing this mod changes is the \"MS12FinScript\" script. The changes are: 1. Stop Tenpenny getting killed as soon as you notify Roy the ghouls are free to move in. 2. Removes the condition to kill every human if a peaceful solution has been reached. The same routine was used to handle both the hostile takeover and the peaceful migration, now it only handles the takeover. Yes, Roy\'s ghoulfriends will reopen the shops the bigots had abandoned. Installation: Move the file to your Fallout 3/data folder, enable the mod in Fallout launcher/FOMM. I suggest placing the mod at the very bottom of the list, due to both the fact that it is extremely unlikely to conflict with other mods and the extreme likelihood of yet another house mod maker clicking \"recompile all scripts\" without knowing what it does and overriding this mod. Uninstallation: Remove the file from your Fallout 3/data folder. Note that uninstalling this mod or loading a savegame without it will result in the game reverting to default behavior and killing every human inside Tenpenny Tower the next time you are in an interior cell for at least 5 seconds. This is how it\'s intended to be. if you are irritated by loose mods but still like your humans breathing, then you may change it to have a permanent effect on the savegame or use the following console command: \"set MS12. GhoulsOk to 6\", it should prevent the massacre routine from firing. Feel free to do whatever with it.
This Fallout 3 mod alters the Tenpenny Tower quest to allow ghouls and humans to coexist peacefully, offering an alternative to the standard outcomes. With 614 endorsements and over 8,500 downloads, it's a well-received quest tweak for players seeking a more diplomatic resolution.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 614 endorsements
- Over 8,500 downloads show it's been widely used
- Adds a peaceful option for players who want to avoid violence
⚠️ Cons
- Last updated in 2011, so may have compatibility issues with modern setups
- Requires starting a new game or reloading an old save to see the changes
For Fallout 3 players who want a more diplomatic solution to the Tenpenny Tower quest, avoiding the moral dilemma of killing ghouls or humans. Skip if you prefer the original quest's conflict or want more extensive quest modifications.
💡 Beginner Tips
- Make sure to install the mod before starting the Tenpenny Tower quest to see the full effect.
- If you're using a mod manager, let it handle the file placement to avoid overwriting issues.
- Check the mod's compatibility with other quest mods that alter Tenpenny Tower.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- kotekzot
- Version
- 1
- Downloads
- 8,521
- Endorsements
- 614
- Category
- Quests and Adventures
- Created
- 1/19/2011
- Updated
- 1/19/2011
🔧 How to Install Fallout 3 Mods
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