Tenpenny Tower Alternate Endings
⚪ Last updated 2015⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 6.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #56 of 117 Quests and Adventures mods in this game by downloads
📋 About This Mod
Lasting peace: If you want both humans and ghouls to live together, you have to let the ghouls move in, but prevent further violence. To get this ending, first convince or force out the residents, then tell Roy Phillips that the ghouls are free to move in, all as in the vanilla game. Once the ghouls move in, you can get a hint at what happens next by talking to Roy. If you don't take action against him in 2 days, a major character will be dead; this is your second warning and you have a few more days to prevent a lot more characters from being killed. Radio fixes: As of 2. 1 and 3. 0 GNR reporting should take the alternate endings into account.
There is no need to restart the quest. Both solutions should work at any point, even if you have already killed Roy. However, characters that have been turned hostile by vanilla scripts, moved by them, etc will not revert to friendly and anyone already killed will not be resurrected. The lasting peace solution should work even if you've already let the ghouls to move in, as long as they haven't killed the residents yet. It should be safe to uninstall this mod as soon as the ghouls have moved in and Roy has been killed.
Compatibility: This mod is compatible with most major mods to Tenpenny Tower, like suites, except mods that alter the same quest. The only one I know of that does is True Peace, and this mod already covers its purpose.
Adds alternate solutions to the Tenpenny Tower quest in Fallout 3, allowing players to save human residents after ghouls move in or assassinate Roy Phillips without harming other ghouls. A quest-expanding mod with 871 endorsements, last updated in 2015.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 871 endorsements and 14,300 downloads.
- Adds meaningful choices to a classic Fallout 3 quest.
- Lets you play the way you want—either save the humans or take out Roy quietly.
⚠️ Cons
- Last updated in 2015—may have compatibility issues with modern mod setups.
- Only affects one quest; if you're looking for broader content, this is narrow in scope.
For Fallout 3 players who want more role-playing options in Tenpenny Tower and are tired of the binary choice. Also for completionists who want to explore every possible outcome. Skip if you want large-scale quest mods or if you're playing with heavy mod lists that might conflict.
💡 Beginner Tips
- Make sure to save before starting the Tenpenny Tower quest to test all endings.
- If you use a mod manager, install manually and check load order—this mod is old and may need to be loaded early.
- Consider using a compatibility patch if you have other quest mods that alter Tenpenny Tower.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- FMod
- Version
- 3.0
- Downloads
- 14,300
- Endorsements
- 871
- Category
- Quests and Adventures
- Created
- 1/27/2014
- Updated
- 3/5/2015
🔧 How to Install Fallout 3 Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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