Tactical Weapons Pack by Cornflower - CALIBR

⭐ ⭐ (214 endorsements) 📥 5,001 downloads 📌 vb2 📅 10/4/2009
⚪ Last updated 2009

By Frederyck and Alkador and Cornflower · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/25/2009 📅 Created: 10/4/2009
⚠️ Install Order · 3 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗
3📦 CALIBR Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #308 of 313 Weapons mods in this game by downloads

📋 About This Mod

What\'s this? ------------------------ This is an attempt to combine and debug \"Tactical Weapons\" by Frederyck with \"Tactical Weapons CALIBR\" by alkador. It does not require either of those mods, but of course it requires CALIBR. The weapons can be found in Craterside Supply and with Chief Gustavo. What did I change? ------------------------ All container modifications were removed from the .esp and replaced with a script that places the weaponry in the various merchants\' inventories instead, hence hopefully reducing conflicts with other mods. All versions of the H&K MP5 are set to use CALIBR 9x19mm The . 45 Assault Rifle is set to use CALIBR . 45 ACP (obviously) The reasoning behind this blasphemous re-chambering is that I would like to use CALIBR ammo for all weaponry, so you can make your own ammunition using the ever-present workbenches. All Benelli\'s are set to use vanilla Shotgun Shell. A number of minor errors were fixed. How do you install this? ------------------------ If you have the original packs, remove/inactivate Tactical Weapons by gRs Frederyck.esp and/or Tactical Weapons-Calibr-V3.esp If you feel the need, you can remove the folders that were included with the original mods otherwise just let this mod overwrite everything, since this mod contains all textures, sounds, forms, models, etc, from both of those mods. Download, unpack, use FOMM. If you don\'t know how, read this: http://thenexusforums.com/index.php?showtopic=120735 What about Compatibility? ------------------------- You need CALIBR installed. Other than that it should be compatible with everything. The stuff is added to Gustavo\'s and Moira\'s original containers on \"New Game\". After that the script runs every five minutes (real time) and checks if it\'s Monday or Thursday. If it is, it checks if all the stuff is there, if not, it adds it. Basically, there\'s a new delivery each Monday and Thursday. I made it this way because I couldn\'t get the \"extra container\" trick to work as advertised in the GECK tutorial, despite lots of support from friendly people at the Bethesda Game Studios Forums. JustinOther made the basic script for me, all credits to him if it works. If it doesn\'t, I probably misunderstood everything. Theoretically, it should work with an \"un-clean\" save, although I give no guarantees. And no, there should be no extra lag because I added a lot of \"do-only-once\" flags to the script. Who am I? ------------------------ I\'m Cornflower. I used to run a NWN persistent world, where I modded a bit (some 600 hours of initial building, then a couple of years supporting and further developing). I work part time as an IT Security Guru. Some personal keywords: Wife, 2 kids, Swedish, Camaro, Shetland Sheepdogs. Disclaimers ------------------------ Disclaimer: Basically, I have absolutely no idea what I\'m doing, neither in FOMM, GECK nor FO3Edit. If this mod actually works, no

🤖 AI-enhanced — based on mod data

This mod merges Tactical Weapons by Frederyck with Tactical Weapons CALIBR by Alkador, fixing bugs and requiring CALIBR. It adds tactical weapons to Craterside Supply. With 214 endorsements and 5,001 downloads, it's a niche but appreciated addition for Fallout 3 players.

✨ Key Features

Combines and debugs Tactical Weapons by Frederyck with Tactical Weapons CALIBR by Alkador.
Does not require the original Tactical Weapons mods, but requires CALIBR.
Weapons can be found in Craterside Supply.

📊 Pros & Cons

✅ Pros

  • Solid community backing with 214 endorsements and over 5k downloads.
  • Merges two popular weapon packs into one, saving load order slots.
  • Weapons are conveniently located in Craterside Supply, easy to find early.

⚠️ Cons

  • Last updated in 2009, so it's ancient by modding standards and may have compatibility issues with modern setups.
  • Requires CALIBR, which is an older mod that might not play nice with other weapon mods.
  • Potential conflicts with other mods that alter Craterside Supply or weapon lists.
🎯 Is This For You?
For Fallout 3 players who want a combined tactical weapon pack without juggling two mods. If you're a completionist looking for more guns early on, this is a solid pick. Skip if you prefer modern, actively maintained mods.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure CALIBR is installed first, then load this mod after it in your load order.
  • Craterside Supply is in Megaton, so you can grab the weapons right after leaving the vault.
  • Since this mod is old, use a mod manager like FOMM to avoid overwriting issues.

📊 Mod Details

Game
Fallout 3 Mods
Author
Frederyck and Alkador and Cornflower
Version
b2
Downloads
5,001
Endorsements
214
Category
Weapons
Created
10/4/2009
Updated
10/25/2009

🔧 How to Install Fallout 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.

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