Starke - Enhancement Perks

⭐ — (35 endorsements) 📥 1,104 downloads 📌 v0.41 📅 8/6/2009
⚪ Last updated 2009

By Starke · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/8/2009 📅 Created: 8/6/2009
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #244 of 437 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

A perk pack that expands the cyborg perk to allow for more customized cyborgs in your game.

This is a beta of A Tech Enancement Perk Family for Fallout 3. -- Ver 0. 41b (8. 8. 09) -- This mod\'s concept is to add a full suite of technological enhancement perks to Fallout 3 and allow for a true cyborgs, supersoldiers and nanotech enhanced characters. The full list of perks is still incomplete, and there are more perks which will be included in future versions. This mod opens up a collection of new perks based on choosing the Cyborg perks and a new collection of perks based on a serum perk. (THESE ARE CONFLICTING: You cannot choose to be both a cyborg and a supersoldier.) Some IMPLANT perks now have a damage model, for instance, Motorized Joints will provide it\'s stated bonuses only while you are above 75% health, at 75% it will provide you with +2 Strength, +1 Endurance and -1 Agility, at 50% it will provide you with +1 Str, -2 Agility and no Endurance modifier. Auto Repair systems, database systems, and the upgraded power plant all suffer penalties while you are damage. The subdermal armor IMPLANTS now offer additional hitpoints, these additional hitpoints will protect your IMPLANTS from suffering damage. The overall theme for the Cyborg perks is massive resistance bonuses and increased skills from database implants, increased hitpoints, and more damage effects. The overall theme for the Serum perks is massive attribute bonuses. -- KNOWN ISSUES (0. 41) -- Version 0. 1 Savegames are not compatible with 0. 2 or later. This mod will conflict with any mod that changes the default Cyborg perk. Players who have taken the Serum and adaptation perks will not be able to advance that perk tree any further, they will however be able to take Cyborg, and subsiquent IMPLANT perks. All of the pipboy images are placeholders. -- VERSION HISTORY -- Version 0. 1 (12. 18. 08) -Initial Release Version 0. 2 (12. 24. 08) -Changed Mod Name to Starke\'s Enhacement Perks -Removed Overrides for Adamantium Skeleton and Cyborg -Restored Cyborg and Adamantium Skeleton to their original states -Removed Cybernetic Implants Perk (All perks that were dependant on this are now dependant on the vanilla Cyborg perk) -Removed Cloak, Nanoregeneration and Nanomuscular perks (These will be restored in a future version under a seperate perk tree.) -Removed Night Vision (Problematic, may be restored later.) -Removed the multiple ranks for all prior DATABASE perks -Removed skill requirements for all IMPLANT and DATABASE perks -Changed the level requirement for all DATABASE perks to 16 -Changed the level requirement for Subdermal Armor and Motorized Joints to 16 -Changed the level requirement for Skeletal Armor and Database Implant to 14 -Changed the format for DATABASE perks to \"Database: ###\" -Changed Database: Medical to +10 Medical, +10 Science, and +25% damage to organic targets -Changed Database: Covert Ops to +10 Stealth, +10 Pick Locks, +10% to critical hit chance, and +25% to critical hit damage -Changed Database: Weapony to +10 S

📊 Mod Details

Game
Fallout 3 Mods
Author
Starke
Version
0.41
Downloads
1,104
Endorsements
35
Category
Gameplay Effects and Changes
Created
8/6/2009
Updated
8/8/2009

🔧 How to Install Fallout 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

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