Slaves Stick Around
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #107 of 420 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Slaves Stick Around (and better mezzing!) v1. 0: Instead of removing slaves from the game after they have been sent to Paradise Falls, they now go to the Paradise Falls Slave Pen with the other slaves. If freed, they follow the standard Freed Slave script. OPTIONAL: Makes any character Mezzable / enslavable, except for essential characters (in an effort not to break the game). To balance, the Mezz success rate was decreased from 40% to ~16%. Any characters in the CantMezz faction (none within the editor; maybe some characters are moved there?) continue to be un-mezzable. All other characters should be Mezzable. This has been tested as extensively as I could manage; however, there are a lot of NPCs in the game! So please let me know if this breaks anything. This plugin will conflict with any plugins which directly modify the Mezz and/or Collar dialog and scripts. (If you are not using the optional content, you should be able to modify the Mezz scripts without issue. But don\'t quote me on that.) It may or may not conflict with any plugin which modifies the MS13 (slavery) quest. v1. 1: Made essential targets enslavable (fixes any issues regarding enslaving of children). Not applicable to the original_mezz version. The reason this does not break the game is because they can be now returned to their original lifestyles. See below. Removed some conditions that would prevent children from being enslaved. Not applicable to the original_mezz version. Fixed some targets (esp. essentials that have been marked nonessential in other plugins) disappearing from FO3 after enslavement. Not applicable to the original_mezz version. Fixed the AI packages of all targets. They will no longer attempt to return to their normal routine while they are a slave. All versions. When a slave is set free, and they are not part of the main script, they will return to their normal routine. All versions. v1. 2 Fixed an error message that some users were receiving. v1. 3 Fixed a major issue that could have caused the MS13 (Strictly Business) quest to loop over on itself. This fix did not break existing games. All versions.
This Fallout 3 mod changes slave behavior so that slaves sent to Paradise Falls remain in the slave pen instead of disappearing. An optional file allows any non-essential character to be enslaved or mezzed. A small but well-received gameplay tweak from 2008.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 760 endorsements and nearly 27k downloads.
- Fixes a lore-breaking issue where slaves vanished after being sent away.
- Optional file adds flexibility for players who want to enslave any character.
⚠️ Cons
- Last updated in 2008 — may have compatibility issues with modern Fallout 3 setups or DLC.
- Only affects Paradise Falls slave mechanics; limited scope for players not using that questline.
For Fallout 3 players who want more immersive slave mechanics and enjoy role-playing as a slaver. Also for modders who want to expand enslavement options. Skip if you rarely visit Paradise Falls or prefer gameplay overhauls.
💡 Beginner Tips
- Since it's an old mod, use a mod manager like FOMM to avoid overwriting issues.
- If you use the optional file, be aware it affects all non-essential characters, so save before testing.
- Check the mod's compatibility with any other slave-related mods you have installed.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- SinisterChipmunk
- Version
- 1.3
- Downloads
- 26,983
- Endorsements
- 760
- Category
- Gameplay Effects and Changes
- Created
- 12/12/2008
- Updated
- 12/20/2008
🔧 How to Install Fallout 3 Mods
Download from Nexus.
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