Mothership Zeta Crew - TSC Implants

⭐ ⭐ (326 endorsements) 📥 5,534 downloads 📌 v1.2 📅 2/8/2014
⚪ Last updated 2015

By KnightOfOrder · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/11/2015 📅 Created: 2/8/2014
⚠️ Install Order · 3 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗
3📦 Mothership Zeta Crew Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #191 of 217 Miscellaneous mods in this game by downloads

📋 About This Mod

The TSC Medical Division's researchers have made great progress: now you can benefit from the result of their work. The implants are not free: Harkin required the doctors to ask for caps donations to whoever wants to have an implant, including the Supreme Commander.

UPDATES: =========== 1. 0: Original Version 1. 1: bug fixes, added 2 extra implants and 3 special Cyborg perks 1. 2: fixed typo, added 1 extra implant

IMPLANTS LIST: ==============

SP Series -------------------

A semi-direct port of doctor Usanagi's implants from Fallout: New Vegas. Each implant of the SP Series allow you to increase each SPECIAL Attribute by 1. Each one costs 5000 caps. If the SPECIAL attribute corresponding to the implant you want is already at 10, you won't be allowed to install it. The nurse will comment on it.

Implant SP-1: +1 Strength Implant SP-2: +1 Perception Implant SP-3: +1 Endurance Implant SP-4: +1 Charisma Implant SP-5: +1 Intelligence (was bugged in the version 1. 0) Implant SP-6: +1 Agility Implant SP-7: +1 Luck

A special dialogue will occur if you have all the 7 SP Implants installed and ask the nurse for the SP implants again.

NOTE: unlike in F:NV, you can install all the implants you want on your body, as long as you have the caps to buy them.

Extra Implants ---------------

6 more implants can be acquired. Each one costs 10000 caps.

Implant PH-1: Regenerate 1 HP every 5 seconds (improved version of the PHOENIX implant in F:NV: 1 HP every 5 seconds instead of 10)

Implant M-1: +50% Addiction Resistance and double Health bonus from Snack Foods. Alcoholic drinks also give you Health in addition to their normal effects. (+1 HP every 10 sec. for beer, +2 HP every 10 sec. for strong alcohol, +3 every 10 seconds for Dom Perignon and Moonshine) This perk has effect on TSC snack food and alcohol. (improved and modified version of the "Old World Gourmet" perk from Dead Money, with all its effects doubled.)

Implant M-2: You gain no Intelligence penalties from drinking alcohol. (direct port of the "Whiskey Rose" perk from F:NV, no difference from the original)

Implant R-1: Regenerate health while having radiation sickness:

Minor (200 to 399 rads): +2 health per second Advanced (400 to 599 rads): +4 health per second Critical (600 to 799 rads): +6 health per second Deadly (800 to 999 rads): +8 health per second

(direct port of the "Rad Child" perk from F:NV, no difference from the original)

Implant R-2 You gain a +1 bonus for all S. P. E. C. I. A. L. stats whenever you are in an irradiated area. The implant itself will warn you when you are in one. (simplified v

🤖 AI-enhanced — based on mod data

A small add-on for Fallout 3 that introduces implants to augment your character's body. With 326 endorsements and over 5,500 downloads, it's a niche but appreciated addition for players seeking extra character customization. Last updated in 2015, it remains a stable choice for modded playthroughs.

✨ Key Features

Adds implants that augment your character's body.
Compatible with the Mothership Zeta Crew mod.
Lightweight add-on focused on character enhancement.

📊 Pros & Cons

✅ Pros

  • Community-tested with 326 endorsements and over 5,500 downloads.
  • Taps into the Mothership Zeta Crew ecosystem for added depth.
  • Simple concept that fits seamlessly into a modded playthrough.

⚠️ Cons

  • Last updated in 2015, so it may not be compatible with newer mod setups.
  • Requires Mothership Zeta Crew as a base, limiting standalone use.
  • Limited scope—only adds implants, no other features.
🎯 Is This For You?
For Fallout 3 players who already run Mothership Zeta Crew and want a bit more character customization. If you're not using that mod, skip this—it's a niche add-on for a specific modded setup.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure Mothership Zeta Crew is installed and working before adding this.
  • Use a mod manager like FOMM to avoid overwriting files.
  • Check load order to ensure this add-on loads after the main mod.

📊 Mod Details

Game
Fallout 3 Mods
Author
KnightOfOrder
Version
1.2
Downloads
5,534
Endorsements
326
Category
Miscellaneous
Created
2/8/2014
Updated
10/11/2015

🔧 How to Install Fallout 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.

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