Liberty Rifle
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #136 of 313 Weapons mods in this game by downloads
📋 About This Mod
Liberty Rifle v4. 0(03. 24. 2009) Author: Kikaimegami ~ Introduction This mod adds three new Energy Weapons-based sniper rifles. The basic Liberty Rifle can be bought at Craterside Supply or Flak and Shrapnel\'s. To get the Sovereign Rifle, seek out Fort Bannister. There is a third Rifle that you must craft using the Sovereign Rifle. This third weapon needs no ammo, but crafting it is difficult. ~ Description This mod adds three new Energy Weapons-based sniper rifles, which shoot a powerful blue laser beam and are highly accurate. They require knowledge of Energy Weapons to become more adept with. You can buy the Liberty Rifle at Craterside Supply in Megaton or at Flak and Shrapnel\'s in Rivet City; these vendors also sell a random amount of extra Microfusion Cells so you\'ve always got access to more ammo for the rifle. The Sovereign Rifle is a unique item held by one Commander Jabsco. Seek him out within Fort Bannister. This more-powerful version requires a special type of ammo: Electromagnetic Microfusion Cells (EMF Cells) of which there are a limited supply. You\'ll find a certain amount of them on Jabsco himself, as well as a few more in the same area you meet him in. You can find more in a couple other places. Check where you would think you might find rare munitions. For the hardcore, a third rifle, the Insurrectionist\'s Rifle, is available. It must be crafted using the Sovereign Rifle. To find out how, you must search for the Keller Family and also accept Crowley\'s quest, but use the keys yourself. For more information if you\'re still lost, see the spoilers section at the end of this ReadMe. The Liberty Rifle and Sovereign Rifle can be repaired with any of the following: - Liberty Rifle - Sniper Rifle - Plasma Rifle The Insurrectionist\'s Rifle can be repaired with: - Liberty Rifle - Electromagnetic Microfusion Cell You cannot use the Sovereign Rifle nor the Insurrectionist\'s Rifle to repair any other item. Ammo locations and cheats can be found at the end of this ReadMe in the SPOILERS section, along with locations for the Sovereign Rifle and the Insurrectionist\'s Rifle quest. You read the SPOILERS section at your own risk due to the locations of some of the items; you WILL find out about other quests! ~ Changelog v4. 0(03. 24. 2009) - All rifles are now Awesomefied. Thanks to MadCat221 for the Awesomefied Plasma Rifle mesh! Vendor items should now restock properly. Any texture issues (showing the wrong cell mostly) should now be fixed. A cheat room has been added where you can get all of the items. v3. 1(01. 05. 2009) - Fixed the fact that everything to create the Insurrectionist\'s Rifle was in the Trunk.. oops! Sent you all my test copy! I\'ve changed the price of the Liberty Rifle to 2000 caps as well. Also, the beam on all three weapons is vastly smaller and more appropriate to the barrel size. v3. 0(01. 01. 2009) - Added Insurrectionist\'s Rifle and \'quest\' and made a very impo
Adds three new Energy Weapons-based sniper rifles to Fallout 3. The basic Liberty Rifle is available for purchase at Craterside Supply or Flak and Shrapnel's, while the Sovereign Rifle is found at Fort Bannister. A third rifle must be crafted. A compact content mod with 592 endorsements, last updated in 2009.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 592 endorsements and over 12k downloads.
- Adds three distinct sniper rifles for energy weapon builds.
- Gives you a reason to visit Fort Bannister and explore crafting.
⚠️ Cons
- Last updated in 2009 — may have compatibility issues with modern setups or DLC.
- Requires you to track down specific locations and craft the third rifle, which might be tedious.
For Fallout 3 players who want more energy weapon variety, especially snipers. If you're a completionist who enjoys exploring for unique gear, this mod gives you a quest-like hunt. Skip if you prefer ballistic weapons or want overhaul-level changes.
💡 Beginner Tips
- Make sure to check both Craterside Supply and Flak and Shrapnel's if the Liberty Rifle isn't in stock — merchants may have limited inventory.
- Fort Bannister is a raider-infested area, so bring good gear and plenty of ammo before hunting the Sovereign Rifle.
- If you're using a mod manager, load this mod after any weapon rebalance mods to avoid conflicts.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Kikaimegami
- Version
- 4.0
- Downloads
- 12,394
- Endorsements
- 592
- Category
- Weapons
- Created
- 12/20/2008
- Updated
- 3/24/2009
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