FWE-FOOK Merger -NEW VERSION-
⚪ Last updated 2010⚠️ Install Order · 4 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #53 of 420 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Currently Outdated :(
09-12-10: Woah FALLOUT 3 looks good with all these new mods floating around - making me want to return here and mod again :) - stay tuned!
FWE-FOOK merger -old version- -outdated. wont work with current version of FWE, hence this mod.
These two ESPs merge the various files from the FOOK and FWE Mods that conflict with one another by default
as well as merging the duplicate weapon entry stats (Example: FN FALs are added by both Mods with noticeably
different statistics, this alters both to be the same). Generally, FOOK was given priority over conflicting
weapon/armor statistics. The main exceptions to this being Weapon Damage, Armor DR, Condition, and Armor
Weight. Armor DR was altered to be the average of the FOOK and FWE values, while Condition and Armor Weight
use the FWE values.
Weapon Damage was matched to a damage template created by averaging FOOK and FWE's templates (Example: If
FWE added 8 points to vanilla Auto Rifles and FOOK added 4 points to vanilla Auto Rifles, this merger would
add 6 points to vanilla Auto Rifles).
Note that the DLC Merger ESP's has all five DLCs as Masters. So if you don't have all five DLCs, you'll probably
want to leave it alone, including the fook+fwe+pb+mmm patch.
Some other notable contents:
- Stopped Hunger/Thirst popups from popping up if you've disabled Hunger/Thirst
- Disabled FWE's version of Explosive Entry
- Disabled FWE's placed unique items that were also placed by FOOK
- FOOK-added, and DLC-added, ingestibles were made compatible with FWE's Eat/Drink system
- Fixed T-Shirt statistics
- Fixed various explosive projectiles' destructible explosion
- Item Values use FWE statistics
- Misc Items usually use FWE weight
- FOOK-added Items' Values reduced to fit with default items
- Most FOOK-added Object Effects' magnitudes reduced
- Ion weapons use FWE's AlienSniper projectile
- Pulse, Tesla, and Drone Cannon weapons use Electric Resistance
- The Classic DR version adds minor Fire and Energy Resistance to Leather and Metallic armors (respectively)
Obviously, this should be loaded after all other FOOK and FWE plugins. It is meant to replace the FWE-FOOK
compatibility plugin that comes packaged with the FWE and FOIP downloads. So juggle your load order
accordingly.
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Version 4. 15 Update:
- Bunch of weapon durability fixes (notably SMGs and Miniguns)
- Yet more Explosive-related destructable fixes (I think I finally got them all)
- Fixed Turret weapon Fire Rates
- Fixed Jericho's Rifle's Ammo Type
- Updated Explosions' Damage and Radius (FWE changed them at some point)
- Added FWE's BMG Projectile and Explosion
EVE+UWWUT Compatibility Patch Update
This mod merges conflicting files between Fallout Overhaul Kit (FOOK2) and Fallout Wanderers Edition (FWE), specifically for FOOK2 1.0 and FWE 4.1.1 and above. It's a compatibility patch for players who want to run both major overhauls together. With 1,314 endorsements and 75,056 downloads, it's a well-established tool for the Fallout 3 modding community.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 1,314 endorsements and 75,056 downloads
- Essential for anyone wanting to combine FOOK2 and FWE
- Updated for the latest versions of both mods at the time (2010)
⚠️ Cons
- Last updated in 2010 — may be outdated for current Fallout 3 setups
- Requires both FOOK2 and FWE to be installed, which are large mods
For Fallout 3 modders who want to run both FOOK2 and FWE together. If you're already using these overhauls and hitting conflicts, this is a must-have. Skip if you only use one of them or prefer a more modern mod setup.
💡 Beginner Tips
- Make sure you have FOOK2 1.0 and FWE 4.1.1 installed before adding this patch.
- Use a mod manager like FOMM to handle load order and avoid overwriting issues.
- Check the mod's forum or comments for any known compatibility notes with other mods.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Echelon
- Version
- 4.30
- Downloads
- 75,056
- Endorsements
- 1,314
- Category
- Gameplay Effects and Changes
- Created
- 11/27/2009
- Updated
- 1/20/2010
🔧 How to Install Fallout 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
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