FOSE Detect - Mod Resource
⚪ Last updated 2009This mod may not work until the author updates it. Check for an update, or see the rollback guide.
⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #179 of 217 Miscellaneous mods in this game by downloads
📋 About This Mod
Discussion Thread - http://www.fookunity.com/forum/showthread.php?t=623 Tutorial - http://www.fookunity.com/forum/showthread.php?t=622 ==================== FOSE Detect -------------------- http://www.fallout3nexus.com/downloads/file.php?id=7063 ==================== FOSE Detection Mod Resource Version: 1. 0b2 Date: 06-17-2009 Author: HugePinball E-mail: huge.pinball@gmail.com ================== == Changes == v1. 0b2 - First beta implementation was flawed. Minor change corrects this - see link above for details. Minor changes to readme. (A) Description (B) Requirements (C) Installation (D) Usage (E) Conflicts/Known Issues (F) Credits (G) Permissions/Modding Usage ==================== (A) Description ==================== This is a simple resource which will allow all scripts to easily detect if FOSE is present or not. Use it in your scripts to run one block of code if FOSE is present and another block if it is not. You can add extended FOSE features to your scripts, but they will still run properly for users without FOSE installed. Or you can simply show a message to the player that FOSE is required for your mod. I didn\'t see anything like this out there, or even a clear tutorial on this method, so I thought it could be useful to the modding community. You may either use this as a master, or merge with your own mod. I tried to choose quest/variable names so that this might make sense as a modding standard, if it is useful enough to become one. If this master is loaded, or merged with an existing mod, scripters can simply use the new variable as if it was built-in. Briefly, the variable \"FOSE.isPresent\" is made available to all scripts. As implied by its name, FOSE.isPresent can be used as a boolean in conditional statements to determine if FOSE is available at runtime. It is actually of type short, with a value = 0 if FOSE is not running, and the FOSE version if it is. A full tutorial is here: http://www.fookunity.com/forum/showthread.php?t=622 ==================== (B) Requirements ==================== - Fallout 3 - (Recommended) Fallout Mod Manager (FOMM) - http://www.fallout3nexus.com/downloads/file.php?id=640 - (Recommended) FO3Edit - http://www.fallout3nexus.com/downloads/file.php?id=637 ==================== (C) Installation ==================== 1) Place the file \"FOSE Detect.esm\" in your \"Fallout 3\\Data\" folder. 2) Using FOMM, activate the plugin in your load order before any files which will make use of FOSE.isPresent. :: Uninstall 1) Deactive and remove the ESM. == OR == 1) Follow steps 1 & 2 above, and close FOMM. 2) Open FO3Edit. 3) Fully expand \"FOSE Detect.esm\" 4) For both the Quest and Script, Right-click and \'Copy as new record into...\' your mod file. DO NOT change the EditorID\'s! 5) In the File Header of your mod file, Right-click the cell ABOVE \"FOSE Detect.esm\" and select \'Remove\'. 6) Close FO3Edit and save your mod
This Fallout 3 mod resource adds a global variable, FOSE.isPresent, letting scripts detect if FOSE is running. It's a tiny utility for modders, with 307 endorsements and last updated in 2009. Use it as a master or merge with your mod.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-trusted utility with 307 endorsements.
- Lightweight and does exactly what it says.
- Saves modders time by providing a ready-made detection method.
⚠️ Cons
- Last updated in 2009, so it may not support newer FOSE versions.
- Only useful for modders; players get no direct benefit.
- Potential conflicts with other mods that define the same global variable.
For Fallout 3 modders who need to check if FOSE is active in their scripts. It's a no-brainer if you're building a mod that requires FOSE. Skip if you're a player looking for gameplay changes—this is purely a developer resource.
💡 Beginner Tips
- If you're new to modding, this is a resource for scripters—you'll need to know how to use master files or merge it into your own mod.
- When merging, make sure your mod's scripts reference the FOSE.isPresent variable correctly to avoid errors.
- Since it's from 2009, test with your FOSE version to ensure compatibility.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- HugePinball
- Version
- 1.0b2
- Downloads
- 6,158
- Endorsements
- 307
- Category
- Miscellaneous
- Created
- 6/14/2009
- Updated
- 6/17/2009
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