Followers Relax - AKA Sandbox Mode

⭐ ⭐⭐ (2,251 endorsements) 📥 47,719 downloads 📌 v1.0 📅 1/2/2009
⚪ Last updated 2009

By JansonMercenary · Companions

⬇ Download Mod Source: Nexus Mods 📅 Updated: 1/2/2009 📅 Created: 1/2/2009
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #29 of 147 Companions mods in this game by downloads

📋 About This Mod

Name: Followers Relax Version: 1. 0 Date: Jan/02/2009 Category: Companions Author: JansonMercenary ---------------------------- Description ---------------------------- This is a very simple mod that changes the default \"Wait\" AI package from \"Guard\" to \"Sandbox\". So when you instruct your vanilla followers to wait for you, they will move about the area within a 1000 unit radius and interact with the environment -- instead of simply standing in one spot. This is an aesthetic mod meant to give your vanilla companions a bit more life. This mod was inspired by Tchos\'s Vault 101 Sealed Wing building mod, in which you\'re given a Vault-inspired living space; and it included interaction markers for your follower NPCs. However, with the current follower set-up, your companions simply stand around instead of relaxing and \"enjoying\" the amenities around them. A console command exists that temporarily activates \"Sandbox mode\" in NPCs, but it\'s very inconvenient to micromanage, and it wears off very quickly. Now wherever you are, whether it\'s in Tchos\'s Vault, the Muddy River, or Moriarty\'s, your companions will settle in and mingle while they wait for you to do whatever you need to do alone. ---------------------------- Key Features ---------------------------- Allows your companions to roam and interact with the environment when you tell them to \"wait\". Companions will roam, sit, respond to conversation, eat and drink (if given food and/or drink), and use things like consoles. This applies to Clover, Charon, Jericho, Butch, Cross, and Fawkes. Dogmeat and RL-3 are unchanged, and will obediently remain where you tell them to wait. Companions will \"relax\" in any location, including camps if you have the appropriate mods. Companions are still combat-ready, and will jump to your aid or dispatch any enemies that are detected by them. Save game-friendly in both installation and un-installation. ONLY WORKS WITH THE VANILLA FOLLOWERS REGARDED ABOVE. EXTRA COMPANIONS ARE CURRENTLY NOT SUPPORTED. ---------------------------- Compatibility ---------------------------- This mod should be compatible with any mod that doesn\'t directly modify the \"FollowPlayerWait\" package of the vanilla followers. Should be compatible with most companion mods, including mods that allow for more than one companion, mods that skip karma checks, and mods that add more companions to select from (Such as the popular Bittercup Companion mod). ---------------------------- Known Issues ---------------------------- Even though your companions will eat and drink, it seems to happen at random, and doesn\'t happen very often. Companions have the tendency to roam if told to wait in large open spaces. Though, they usually don\'t go very far. They should stay in perception range. In crowded areas, it might be a minor annoyance to \"hunt\" for your companions. * In tactical situations, it bec

🤖 AI-enhanced — based on mod data

Followers Relax makes companions sit in chairs when told to wait, adding life to idle moments. With 2,251 endorsements and 47,719 downloads, it's a beloved classic for Fallout 3 players seeking more immersive companion behavior.

✨ Key Features

Companions pull up a chair and relax when told to wait
Adds realistic idle behavior to companions
Simple sandbox mode for followers

📊 Pros & Cons

✅ Pros

  • Community favorite with 2,251 endorsements and 47,719 downloads
  • Makes companions feel alive instead of statues
  • Lightweight and focused—does exactly what it says

⚠️ Cons

  • Last updated in 2009—may have compatibility issues with modern setups
  • Only affects waiting behavior, not other companion AI
  • No detailed instructions or compatibility notes provided
🎯 Is This For You?
For Fallout 3 players who want their companions to feel more human when waiting around. Skip if you're looking for major companion overhauls—this is a small, quality-of-life tweak.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure to install with a mod manager like FOMM to avoid conflicts
  • Test with a companion in a settlement to see the new idle behavior
  • If using with other companion mods, load this one after to ensure it takes effect

📊 Mod Details

Game
Fallout 3 Mods
Author
JansonMercenary
Version
1.0
Downloads
47,719
Endorsements
2,251
Category
Companions
Created
1/2/2009
Updated
1/2/2009

🔧 How to Install Fallout 3 Mods

Download from Nexus.

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Visit the official mod page for specific installation instructions for this mod.

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