FNNCQ a fallout 3 slavery overhaul
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #52 of 420 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
FNNCQ a fallout 3 slavery overhaul Features: --------- O a complete new slavery system where almost every NPC can be enslaved, follow the player, be placed anywhere (also DLC spaces) and !! don\'t !! get lost, aggressive or loose equipment O game mechanics (spawn points), original stats and dialogue is not harmed O 5 following slaves (choose whoever you want) O slaves can be trained, have needs and heal while sleeping O & o slave training. Your slave can be trained for a specific function (O mule, O fighting basic, O fighting extended, o housekeeping, o working ) O 2 new places to sell your slaves O 4 additional \'stored\' slaves in real functional prison (want to see Burke in prison, now you can) O 5 additional slaves can be placed everywhere in the game world and stay there with a mobile collar controller without slowdown of the gameplay, make your own slave prison with the mcc O 2 new weapons, 8 new slaver gear items O several nice looking slave collars and other equipment for slave managment o fully voice acted (also slave dialogue) legend: \'O\' means fully done, \'o\' in progress Installation: ------------- Copy the files in the ZIP Archive in your Data folder. Use the Fallout Mod Manager (http://www.fallout3nexus.com/downloads/file.php?id=640), place the FNNCQ.esm at the bottom of your esm\'s. No DLCs are needed. Archive invalidation and the latest official patch (v1. 7) is needed. Starting the mod: ----------------- Donald (a main character from my quest mod \'Friendly New Neighbors\') a notorious pip-boy hacker has sent you a few notes about a new slave collar and slaver gear. You can buy the equipment in a new \'shop\' near the main entrance of Paradise Falls. If you \'cleaned\' this place already it\'s a bit lonely but the shop is there. Deinstallation: --------------- Release or sell all of your slaves save, wait four days in your home and end the game. Delete all folders with the shortcut FNNCQ in the folders Data/Textures, Data/Meshes, Data/Sounds/FX, Data/Sounds/Voice and the FNNCQ. ESM. Update instructions: -------------------- Small updates (you can recognize them according the version number i.e. 0. 81 to 0. 85 is a small update, 0. 7 to 0. 85 needs preparing) can be simply done by simply copying the new files in the update zip in your fallout/data folder. Updating from 0. 7ß should work without any troubles. \'park\' (\'stay here and don\'t move\', green collar mode) the salves you want to keep in a safe location (i.e. inside Paradise Falls). Search for yourself a safe place without any slaves or active MCC (i.e. small farm in springvale or a house in minefield) wait three days and save your game. Now you can install the new version. The \'FNNCQ_wsp.esp\' is no longer needed and can be deleted. And finaly start the game again. The location of Eva\'s Pet Shop has changed and is now near the main gate of Paradise Falls. A new map marker should show up on your pip-boy. Mules have to be retra
FNNCQ is a comprehensive slavery overhaul for Fallout 3, allowing nearly every NPC to be enslaved, follow the player, fight, and be placed anywhere, including DLC areas. It features voice acting and ensures slaves don't get lost, aggressive, or lose their equipment. A classic mod from 2010 with strong community support.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust (2,065 endorsements) — this mod has stood the test of time.
- Deep system: enslave nearly anyone, from raiders to merchants, and build your own army.
- Voice acting adds immersion — your slaves actually talk, not just silent followers.
⚠️ Cons
- Last updated in 2010 — likely incompatible with modern Fallout 3 setups (e.g., GOG version, Windows 10/11).
- May conflict with other mods that alter NPC AI or dialogue, given the scope of changes.
For Fallout 3 players who want a dark, immersive slavery mechanic that turns the wasteland into your personal army. Perfect for roleplayers who enjoy dominating the wasteland and building a following. Skip if you're looking for a light cosmetic tweak — this is a major gameplay overhaul.
💡 Beginner Tips
- Since this mod is from 2010, check if you're using the Steam or GOG version of Fallout 3 — you may need to apply the 4GB patch or other compatibility fixes.
- Use a mod manager like Fallout Mod Manager (FOMM) to install and manage load order, as manual installation could cause conflicts.
- Test the mod in a new save to avoid breaking an existing playthrough, especially if you have other mods installed.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- sesom
- Version
- v0.96b
- Downloads
- 76,110
- Endorsements
- 2,065
- Category
- Gameplay Effects and Changes
- Created
- 10/8/2009
- Updated
- 6/20/2010
🔧 How to Install Fallout 3 Mods
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