Ammo Schematics - CRAFT - Vanilla Edition

⭐ ⭐ (216 endorsements) 📥 5,538 downloads 📌 v3.0 📅 7/26/2016
🟡 Updated this year

By blackrat99 · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/22/2026 📅 Created: 7/26/2016
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #382 of 420 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Name: Ammo Schematics - CRAFT - Vanilla Edition

Version: 2. 0

Date: 26/08/2016

Category: Gameplay Effects and Changes

Requirements: CRAFT

Author(s): blackrat99

Description

===========

This mod is a reworking of Bilarion's CALIBR Ammo Schematics - CRAFT mod http://www.nexusmods.com/fallout3/mods/4514. It removes the CALIBR ammo schematics and dependancy so it will be useful for people who don't play with CALIBR weapons and don't like the long vendor lists the original mod had. I've also increased the base cost of of the 12 remaining schematics substantially (roughly 2-3 times) and changed all the formulas, to produce less ammo and introduce wastage when you strip down ammo for parts and gunpowder.

Finally, I've placed one of each schematic in game.

My whole purpose with this mod was to balance out a little the difficulty mods I use without undermining them, and to keep the immersion and roleplaying that the original mod provided.

IN VERSION 3:

There are now more sources for gunpowder and it's a bit cheaper to buy. It now costs 30 caps per can (base cost) and can be bought from more vendors. It will be dropped (rarely) as Raider or Talon loot. You may even come across the odd can out in the Wasteland. If the loot drops are still too rare for some people these settings can easily be tweaked in FO3Edit.

Don't forget to create a merge file so leveled lists continue to work with all mods.

IN VERSION 2:

The mod now has schematics for energy weapon ammo: Energy Cells, Electron Charge Packs and Microfusion Cells. One of each of these schematics can be found in the game. The schematics are no longer permanently available from vendors but will show up on a random basis. The exceptions to this are the energy weapon ammo and mini-nuke schematics, which cannot be bought and must be found in game. There's a location hint and spoiler text file in the archive in case of need.

Most of the schematics, along with the Gunpowder Cans, can be bought at Craterside Supply in Megaton, at Lydia Montenegro's in Tenpenny Tower and at Flak&Shrapnel in Rivet City. They will show up randomly, with only one schematic available at any one time. However the vendors will carry different schematics and over time will sell all of them apart from the exceptions mentioned above. Gunpowder will always be available to buy.

One of each schematic is scattered throughout the Wasteland. However, they are placed where the player should be able to find them relatively early on in the game, especially for the more common ammo types. The whole point is to be able to use them as you go through the game. I've tried to make the locations logical. Some of the schematics are owned.

Adds most vanilla ammo schematics for sale periodically at C

🤖 AI-enhanced — based on mod data

This mod reworks Bilarion's CALIBR Ammo Schematics - CRAFT mod, removing the CALIBR dependency and tweaking formulas. It adds ammo schematics to the Wasteland, now including energy ammo schematics. For Fallout 4 players who want to craft ammo without the CALIBR framework.

✨ Key Features

Removes the CALIBR ammo schematics and dependency from the original mod
Tweaks the crafting formulas for ammo schematics
Adds schematics to the Wasteland for discovery
Now includes energy ammo schematics

📊 Pros & Cons

✅ Pros

  • No CALIBR dependency means less bloat and fewer compatibility headaches
  • Energy ammo schematics included – covers more than just ballistic rounds
  • Solid community backing with 216 endorsements and over 5.5k downloads

⚠️ Cons

  • Only 216 endorsements – it's a niche mod, not a mainstream must-have
  • Last updated July 2026 – might not be actively maintained for future game patches
  • Tweaked formulas could conflict with other crafting overhaul mods – check your load order
🎯 Is This For You?
For Fallout 4 players who want to craft ammo without the CALIBR framework and enjoy hunting down schematics in the Wasteland. If you're already using CALIBR-based mods, this might not be for you. Skip if you prefer simple ammo crafting without scavenger-hunt mechanics.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since this mod adds schematics to the Wasteland, explore thoroughly – they're scattered around, not just in shops.
  • If you're using other crafting mods, place this one lower in your load order to let its formula tweaks take effect.
  • Energy ammo schematics are included, so don't overlook them if you're a energy weapons build.

📊 Mod Details

Game
Fallout 3 Mods
Author
blackrat99
Version
3.0
Downloads
5,538
Endorsements
216
Category
Gameplay Effects and Changes
Created
7/26/2016
Updated
7/22/2026

🔧 How to Install Fallout 3 Mods

Download from Nexus.

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