All Companions Essential
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 5.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #12 of 75 Cheats and God Items mods in this game by downloads
📋 About This Mod
In contrast to version 1. 0, this is not done through dialogue, but through a global script, that will switch the follower back to non-essential if they are currently engaged in combat with the player. Because the script only executes every five seconds, it is possible that the companion may not die immediately if the player decides to kill them, instead falling unconscious. If that happens, just wait for them to get back up, choose a slow-to-kill weapon like a baseball bat or pistol and attack slowly until they turn hostile – they should then die provided you are in combat for more than five seconds. If the player is not attacking the companion, they should remain ‘essential’ so long as their status is set to ‘hired’. The exceptions are Red, Shorty, Sticky and Sydney, who will remain ‘essential’ all the time they are not in combat with the player. A general note: When I make a mod, I make it the way I’d like to see it in my game. Usually, shortly before completion, I’ll add in any requested features or touches added by others to the WIP thread as a concession to other people who might want to use it. Other than requests (see above), I’m not making mods in the first instance for other people at all. As with request mods, if it’s an idea that fits in with my own personal game ideas, I’ll try to accommodate it in any updates. If it doesn’t run on your computer, or it doesn’t fit in with your personal preference to how the game should look, or it doesn’t have a feature that you would enjoy, I would respectfully suggest that you change the mod yourself to your liking in the construction set.
All Companions Essential flags the player's companions, plus Red, Shorty, Sticky, and Sydney, as essential so they cannot die. This is a simple quality-of-life mod for Fallout 3 players who want to keep their allies alive without worrying about permanent death. With 2,260 endorsements and 43,447 downloads, it's a popular choice for its straightforward purpose.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 2,260 endorsements and over 43k downloads.
- Does exactly what it says—no more losing companions to random encounters.
- Works for both main companions and specific named NPCs.
⚠️ Cons
- Last updated in 2009—may have compatibility issues with modern game versions or DLC.
- Only affects the listed characters; other potential companions are not covered.
For Fallout 3 players who hate losing companions to permanent death and want a simple fix. Also for those who want to keep Red, Shorty, Sticky, and Sydney alive for story or personal reasons. Skip if you're looking for more comprehensive companion management or gameplay changes.
💡 Beginner Tips
- Make sure to place the mod file in your Fallout 3 Data folder and activate it in the launcher's mod list.
- If you're using a mod manager like FOMM, just install the archive and enable it in your load order.
- This mod is purely a flag change—no new items or quests, so it won't conflict with most other mods.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Princess Stomper
- Version
- 2.0
- Downloads
- 43,447
- Endorsements
- 2,260
- Category
- Cheats and God Items
- Created
- 9/1/2009
- Updated
- 9/1/2009
🔧 How to Install Fallout 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
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