101 The Collector

⭐ ⭐ (490 endorsements) 📥 25,826 downloads 📌 v1.34 📅 12/19/2008
⚪ Last updated 2009

By TheCollector · Quests and Adventures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/4/2009 📅 Created: 12/19/2008
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #34 of 117 Quests and Adventures mods in this game by downloads

📋 About This Mod

IMPORTANT!!!11!! This mod is old and no longer supported. If you want a slavery mod I recommend FNNCQ (available here on nexus) which picked up where I left off. The Collector ============= Version 1. 34 is declared to be the new stable version. I will now begin work on adding some content. As you may have noticed, the Paradise Falls plot in vanilla FO3 is not well developed. This mod adds a few extra touches, like a karma penalty when you enslave someone (and you can get some karma back for freeing someone). Features ======== Buy modified slave collars from Pronto, at Lock and Load in Paradise Falls. Buy a modified mesmetron from Pronto. (Not essential, but it is better than the original mesmetron). When you mezz someone, choose through dialog to either use a normal slave collar or a modified slave collar. Slaves wearing the modified slave collars will follow you around, wait at a location, and share their inventory. Sell slaves to Dex Sinister, down the left hand side of Tenpenny Tower. When slaves are sold to Dex he strips them of all their items, then offers the items for sale. Buy slaves back from Dex if desired. Set slaves free if you want, but their minds may never fully recover. They may behave strangely, maybe even follow you around. Karma penalty of 100 for every neutral or good NPC enslaved. Karma penalty of 50 for for every evil NPC enslaved. Karma reward of 50 for every slave freed, regardless of alignment. Slaves from several factions will disappear as soon as you leave after selling them (this is to prevent them from respawning fully armed at Tenpenny Tower). The factions are: Raiders; The Brotherhood of Steel; The Brotherhood Outcasts; Talon Company; Regulators; Rivet City Security; The Enclave. Changes in 1. 34 =============== In the past, members of several factions caused problems if sold to Dex. Raiders, for instance could respawn at Tenpenny Tower, fully armed and aggressive. Version 1. 34 fixes this by treating members of several factions specially after they are sold to Dex. As soon as the player leaves the area these NPCs are teleported away to near their faction HQ, and given appropriate equipment. Raiders go to one of ten raider camps, chosen randomly. The system is the same as used in version 1. 3307_BETA, but extended to all of the following factions: Raiders The Brotherhood of Steel The Brotherhood Outcasts Talon Company Regulators Rivet City Security The Enclave Warnings ======== Some raider camps may have way more raiders present. You may encounter piles of bodies belonging to the factions that get teleported away after being sold to Dex, or come across odd groupings of them. Please let me know if you find any of these. It would most likely happen near a faction HQ. This mod replaces the doors on the Tenpenny player suite and Megaton player house (to help keep th

🤖 AI-enhanced — based on mod data

A quest mod that lets you start your own slave trade, providing all necessary equipment and business contacts. With 490 endorsements and 25,826 downloads, it's a niche but popular mod from 2009, likely for Oblivion.

✨ Key Features

Start your own slave trade within the game.
Provides all necessary equipment for the slave trade.
Includes business contacts to help you get started.

📊 Pros & Cons

✅ Pros

  • Decent following with 490 endorsements and over 25k downloads.
  • Offers a unique and morally questionable gameplay path not found in vanilla.
  • All-in-one package: equipment and contacts included, no extra mods needed.

⚠️ Cons

  • Last updated in 2009 — likely outdated and may have compatibility issues with modern setups.
  • Controversial theme might not appeal to all players.
🎯 Is This For You?
For players who want to explore darker, sandbox-style gameplay and roleplay as a slaver. If you're into morally gray quests and don't mind dated mods, this could be a fun addition. Skip if you prefer more traditional quests or avoid controversial content.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since this mod is from 2009, check if your game version is compatible; you may need to use a mod manager to handle load order.
  • Back up your save before installing, as old mods can sometimes cause unexpected issues.
  • Look for community patches or compatibility patches if you're using other overhaul mods.

📊 Mod Details

Game
Fallout 3 Mods
Author
TheCollector
Version
1.34
Downloads
25,826
Endorsements
490
Category
Quests and Adventures
Created
12/19/2008
Updated
6/4/2009

🔧 How to Install Fallout 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.

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