Code Geass
🟠 Updated over a year agoPreview
🔍 Analysis
- 👍 0.0% endorsement rate
- ✅ Updated 111 days after the latest game patch — actively maintained
📋 About This Mod
This takes place at the very beginning of the Code Geass universe. Starting in 1812 with the Britannian Empire just appearing because of Napoleon taking mainland Britain. With the Han Dynasty, Europia United, and the Holy Britannian Empire being available to play as from the start. The end date being 2080. This mod will contain spoilers since it's made for fans of the anime, so watch the show sometime. I encourage anyone willing and able to record playthroughs with the mod either by themselves or with friends. About Mod: I've been working on this mod for eight years now and it's in a satisfying state. It is completely playable and should be enjoyable for both single and multiplayer games. I'm semi-actively working on it, but it will be updated with the game and features will likely be integrated. There is geass in this mod. It’s in the form of traits. You, your heir, or consort will get a rare event allowing you to accept a contract with a mysterious figure. The trait you gain is random, but there are six available. After some time you’ll get another event related to your geass trait talking about it’s power growing and if you can control it. If your ruler, heir, or consort have high enough stats, they will master it and gain a powered up version of the trait called (geass name) Mastered. If they have low stats, they will get a new trait replacing the old one called Consumed by Geass. If your ruler, heir, or consort live long enough after that and have mastered their geass, they will get an event where they complete the contract, and gain the Geass Code trait, which makes them immortal. There is a new set of institutions. Starting with Industrialization and ending at the Knightmares institution. They appear every 50 years like the base game. There is also an expanded tech tree that goes up to tech 51, a new building interface that adds a ton of new buildings like roads, railroads, coal power, tax office, and more, and three extra idea groups. Several minor countries
📊 Mod Details
- Game
- Europa Universalis Iv Mods
- Author
- 76561198022223954
- Version
- N/A
- Downloads
- 6,646
- Endorsements
- 0
- Category
- Loading Screen, events, New Nations, Missions and Decisions, Alternative History, Expansion, Military, National Ideas, Religion, Technologies
- Created
- 7/14/2016
- Updated
- 1/7/2025
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