[MAPPER RESOURCE] Assault System
🟡 Updated this yearPreview
🔍 Analysis
- ✅ Updated 148 days after the latest game patch — actively maintained
📋 About This Mod
A VScripted assault system to be used by maps, fully dynamic enemy spawning. HEADS UP! This is intended for custom map creators even if you can spawn this in mapspawn.nut and attach it to a logic_relay entity, it's intended usage is for custom map makers. So don't use this standalone or just sub to it. Instead find the mod's ID and extract it to your own mod's folder where you also store your map BSPs and use it on your own map. You could also use it in your standalone Mapbase mod too. Usage: Create a folder in your mod's vscripts folder, called 'gameplay', then depending on the mod type, create either a .nut file with the name of your map (map-specific override) or custom_override.nut for global override (do remember if you override it this way, only one mod can work) Custom Hooks function CustomPrecache() {} function CustomGameLoad() {} function CustomAssaultStart() {} function CustomAssaultEnd() {} function CustomAlarmHook() {} Explaination CONTROL_DURATION is how long the control phase lasts ASSAULT_DURATION is how long the assault phase lasts FADE_DURATION is how long the fade phase lasts MAX_ENEMIES is how many enemies there can be at total MAX_ENEMIES_IN_GROUP is how many enemies a single group can spawn g_bStartCombatAuto whether combat should auto-start, if not true, then the map will start in PHASE_CALM and require an NPC to "raise" the alarm by calling this script's TriggerAlarm() function if true, there will be rappeling units g_bAllowRappelling if true, grenadiers will spawn (might be buggy) g_bAllowGrenadiers the director's think interval g_flDirectorThinkInterval if true, squad spawning is disabled g_bDisableSquadSpawning if true, all units will belong in 'squad_assault', should not be used as it's deprecated g_bOverrideUseSingleSquadName an array containing text for the instructor hint g_InstructorTexts an array containing a list of enemy weapons g_iWeaponList an array that will precache models included in here g_CustomEnemyPrecacheList the classname
📊 Mod Details
- Game
- Entropy Zero 2 Mods
- Author
- 76561198108492031
- Version
- N/A
- Downloads
- 54
- Endorsements
- 0
- Category
- Misc Asset, Script
- Created
- 5/21/2026
- Updated
- 5/21/2026
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