[Mapbase 8.0 or above] EZ2 VScript Optimizations
🟡 Updated this yearPreview
🔍 Analysis
- ✅ Updated 169 days after the latest game patch — actively maintained
- 🏆 #26 of 32 Script mods in this game by downloads
📋 About This Mod
A simple mod that overhauls EZ:2's script files and makes them not create bunch of ambient_generic's for sound precaches. Saving some edicts Features: Optimized dynamic_music.nut and removed temporary ambient_generic creation, precaches should now be done trough PrecacheSoundScript() function Optimized alarmable_car_base.nut and removed temporary ambient_generic creation, precaches should now be done trough PrecacheSoundScript() function Ported changes from my mod to make alarmable_car_advisor.nut now can trigger 3 times. Optimized Operation: Xmas spawnable.nut and director.nut to make it use PrecacheSoundScript() over ambient_generic entity Not compatible with mods that change these files: ez2/dynamic_music.nut, ez2/alarmable_car_base.nut, ez2/alarmable_car_advisor.nut, ez2_deployments/op_xmas_lapland/spawnable.nut and ez2_deployments/op_xmas_lapland/director.nut also not compatible with my "Fixed Advisor Car alarms" but the advisor car script is included in the mod, so you don't need that one.
📊 Mod Details
- Game
- Entropy Zero 2 Mods
- Author
- 76561198108492031
- Version
- N/A
- Downloads
- 81
- Endorsements
- 0
- Category
- Script
- Created
- 6/11/2026
- Updated
- 6/11/2026
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