Old Dogg's Elden Overhaul
🟢 Updated this monthPreview

🔍 Analysis
- 👍 3.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #489 of 644 Gameplay mods in this game by downloads
📋 About This Mod
Overhauls most of the game and makes many changes to mechanics, spells, Weapon Skills, Talismans, weapons, armor, bosses, enemies, consumables, merchant inventories, and item descriptions
UPDATE 2. 2. 2 - THE TARNISHED EDITION STARLIGHT UPDATE
Mod is now compatible with Elden Ring version 1. 7.
Starlight Shards can be bought from Enia after defeating Astel, Naturalborn of the Void.
Enemy sidesteps/dodges no longer do any damage or knockback (Based on Enemies Sidestep Damage Fix by Recycle https://www.nexusmods.com/eldenring/mods/7467)
New effects for the 2 new starting class armor sets, along with the Silver Crested Shield.
New spell in the Redmane school: Redmane Fireball.
Morgott should now drop his Remembrance correctly when defeated.
Morgott's Sealed Sword now acquired by purchasing from Enia after defeating Morgott, the Omen King.
Starlight now buffs Magic damage and restores FP over time.
Golden Order Greatsword now restores HP over time similar to how the Dark Moon Greatsword restores FP over time (Credit to TheUnderdoggo for the idea.)
UPDATE 2. 0 - THE ELDEN OVERHAUL UPDATE
I've changed the name of the mod from "Old Dogg's Moderately-Sized Spell and Equipment Overhaul" to "Old Dogg's Elden Overhaul", as I no longer feel this mod is "moderately-sized". It's now very large.
One new weapon: Morgott's Sealed Sword, an alternate version of Morgott's Cursed Sword, still enclosed in stone. Deals Strike damage. Obtained by defeating Morgott. If you've already beaten Morgott in your playthrough, you can obtain it using Cheat Engine. Its ID is 8101000.
One new catalyst: The Bloodflame Seal, an Arcane-centered Sacred Seal that buffs Blood Oath Incantations. Deals the Bloodflame damage-over-time effect on hit when used as a weapon, making it a powerful tool for inflicting Bleed. Obtained from the Rose Church in Liurnia of the Lakes, from the same corpse that gives you Nomadic Merchant's Cookbook . If you've already picked it up in your playthrough, you can obtain it using Cheat Engine. Its ID is 34180000.
The Barbed Staff-Spear is now a catalyst and can be used to cast Incantations.
Several types of enemies, such as Crucible Knights, Lion Guardians, Aging Untouchables, and the third Divine Beast Warrior in Enir-Ilim now all respawn.
Major changes to the defensive stats of several bosses, such as Maliketh, Morgott, and Starscourge Radahn, for the sake of balance. Maliketh now returns to full HP at the start of his second phase, making him less squishy!
Significant rebalancing of Holy damage and how much it's resisted by many bosses and enemies in order to make it more useful.
Significant rebalancing of Bleed vs all bosses, making it less overwhelmingly powerful.
Backsteps now have i-frames as a core feature.
Spirit Ashes can now be summoned anywhere at any time, for the sake of roleplaying and comfy exploration.
Latenna the Albinauric now summons and rides Lobo!
Improved several Giantsflame spells that were left behind in previous updates, such as Surge O Flame, Whirl O Flame, and, uh, O Flame!
Rebalanced many Sacred Seals, Glintstone Staves, weapons, and shields.
Rebalanced many armor sets, particularly those that were given their effects early on in the mod's development (such as the Carian Knight set and the Mohgwyn Dynasty sets), to bring them closer in power to the standard for the mod's current version.
New effects for many armor sets that didn't have them before, including many of the more obscure or basic ones (faction Soldier sets, Aristocrat sets, etc), meaning that almost every armor set now has unique (more or less) special effects.
New effects for the Deflecting Hardtear and Fine Crucible Feather Talisman, giving both of these items a use despite their effects being turned into core mechanics available at all times.
Reduced the prices of all arrows, bolts, Flight Pinions, and Thin Beast Bones at merchants, making archer gameplay less grindy.
Patches now sells his armor so you don't have to murder him to get it.
Weapon scaling in the menu is now shown with exact numbers rather than vague and ambiguous letters.
The HP and FP bars will now hide if you have your HUD set to Auto mode even if they're not full, for the sake of immersive exploration and sightseeing.
-------------------------------------------------------------------------------------------------------------------------------------------------------
MOD OVERVIEW:
This mod is meant to make most of the game's weakest spells, such as Rain of Fire (even post-buff), Founding Rain of Stars, Divine Bird Feathers, and Electrocharge feel better to use and less like they're a waste of a spell slot to equip.
On top of that, many special effects have been added to items for the purposes of encouraging themed or "cosplay" builds that focus around specific schools of magic or styles of play, such as Crucible Knight builds, Mohgwyn Dynasty builds, Poison/Scarlet Rot builds, Magma, Roar builds, Stor
📊 Mod Details
- Game
- Eldenring Mods
- Author
- Old Dogg
- Version
- 2.2.2b
- Downloads
- 1,834
- Endorsements
- 64
- Category
- Gameplay
- Created
- 8/11/2024
- Updated
- 9/23/2026
🔧 How to Install Elden Ring Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Elden Ring →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Elden Ring commands, item IDs, and more.
Keep browsing — more Elden Ring mods await