Extra Range for Spells and Skills

⭐ ⭐ (236 endorsements) 📥 8,147 downloads 📌 v1.16b 📅 7/18/2024
🟢 Updated this month

By Old Dogg · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/21/2026 📅 Created: 7/18/2024

🔍 Analysis

  • 👍 2.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #162 of 644 Gameplay mods in this game by downloads

📋 About This Mod

Increases the effective range of most of the ranged spells and weapon skills/Ashes of War in the game, as well as throwing weapons

MESSAGE FROM MOD AUTHOR: If you like this mod, please try out my Old Dogg's Moderately-Sized Spell and Equipment Overhaul, as it comes with all of the changes from this included.

This mod simply increases the maximum range of most of the ranged spells, weapon skills, and throwing weapons in the game. This is accomplished by changing the duration/lifetime of their projectiles/bullets, besides for certain ones that project a field of damage that does continuous damage the longer it exists near an enemy, such as Swarm of Flies and Gravitational Missile, which have their velocity modified, in order to avoid affecting their total damage output.

I have not tested this mod on a game install without the DLC, so I have no idea if it'll work for those without Shadow of the Erdtree. If it doesn't, report it in the comments and I'll cook up a version without any of the DLC content in it.

If I've missed anything or you have feedback regarding the balance of this mod, please post it in the comments below. Would love to hear how I could improve this.

INSTALLATION INSTRUCTIONS:

Download and install Mod Engine 2

Extract the Extra Range regulation.bin file into the ModEngine-2. 1. 0. 0-win64/mod folder

Run the game through the launchmod_eldenring.bat file in the Mod Engine 2 folder

IF YOU ALREADY HAVE A REGULATION. BIN MOD:

Merge this together with your other mods using the excellent and fantastic Elden Ring Mods Manager - Merger by MadTek.

Sorceries:

Adula's Moonblade 1. 5x (Similar situation to Black Blade. 4 sets of 2 projectiles each, with each set being identical to the other 3. They appear to be tied to each stage of the chain cast, as you can cast this repeatedly with a slightly different animation/angle for the projectile.)

Ancient Death Rancor 1. 75x

Briars of Punishment 1. 15x

Collapsing Stars 1. 5x

Comet 1. 75x

Comet Azur 1. 5x

Crystal Torrent 1. 25x

Glintstone Arc 1. 5x

Glintstone Cometshard 1. 75x

Glintstone Icecrag 2x

Glintstone Pebble 1. 5x

Glintstone Stars 1. 5x

Gravity Well 1. 75x

Great Glintstone Shard 1. 5x

Loretta's Greatbow 2x

Loretta's Mastery 2x

Magic Downpour 1. 25x

Magic Glintblade 1. 5x

Magma Shot 2x

Night Comet 1. 33x

Night Shard 1. 33x

Rancorcall 1. 75x

Ranni's Dark Moon 1. 15x

Rennala's Full Moon 1. 15x

Roiling Magma 3x

Star Shower 1. 5x

Stars of Ruin 1. 5x

Swift Glintstone Shard 1. 5x

DLC Sorceries:

Fleeting Microcosm 1. 5x (Velocity modified instead of duration.)

Glintblade Trio 1. 5x

Glintstone Nail 1. 5x (These ones are a bit weird. Glintstone Nail and Glintstone Nails have their velocity modified instead of bullet duration, as these spells are composed of a series of projectiles that accelerate rapidly over the course of 200ms, then stop in place for 200ms to correct their homing capabilities, then accelerate again to a slightly higher speed than the previous moving projectile, with a total of 6 moving projectiles and 5 still ones per cast. Changing the duration would've negatively impacted their homing capability. However, their effective range may be higher than 1. 5x base, due to the complicated nature of projectile physics in-game.)

Glintstone Nails 1. 5x

Gravitational Missile 1. 25x (Velocity modified instead of duration.)

Rings of Spectral Light 1. 5x

NOTE regarding the "fireball" type of spell (Flame Sling, Giantsflame Take Thee, Flame Fall Upon Them, Black Flame, Stone of Gurranq, Magma Shot, Roiling Magma, and also Bloodboon as it has a similar relation to gravity): Their effective max range when cast with lock-on enabled isn't actually increased due to the fact that they're thrown at an arc and fall due to gravity, rather than flying in a straight line like most spells. However, they now fly for longer without vanishing before hitting the ground, so if you free-aim them by looking up before throwing them, you can use them as magical artillery, like Cannon of Haima or Flame Spit from the One-Eyed Shield.

Incantations:

Aspects of the Crucible: Breath 1. 33x

Beast Claw 1. 25x

Bestial Sling 1. 33x

Black Blade 1. 5x (This one is a bit weird because for some reason it has 4 IDs for the initial projectile and 4 for the explosion, and they're all identical. I just set them all to 1. 5 times normal.)

Black Flame 2x

Bloodboon 3x (The spread of the projectiles makes this not very useful at long range. For best results, free-aim it slightly a

📊 Mod Details

Game
Eldenring Mods
Author
Old Dogg
Version
1.16b
Downloads
8,147
Endorsements
236
Category
Gameplay
Created
7/18/2024
Updated
9/21/2026

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