Inner Consort - Promised Consort Radahn Challenge
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #181 of 644 Gameplay mods in this game by downloads
📋 About This Mod
Challenge Mod for Promised Consort Radahn, significantly increasing the difficulty of the Final Boss of the DLC through new abilities, combos and overhauled attacks.
Welcome, Tarnished One.
This is my first ever mod, in which I thought of making after fighting Consort Radahn several times, both pre-nerf and nerfed version. My main goal is to try making Promised Consort harder than the pre-nerf Promised Consort in difficulty, as well as maximizing the things that can potentially make the bossfight more enjoyable. Also try utilizing some other evasive strategies like jumping cause you’ll need it at points of the fight. Trust me.
Also I advise you to beat the original fight first before playing this mod. Considering this mod turns Consort Radahn into a superboss through both Radahn’s and Miquella’s new abilities and having zero experience with Consort Radahn when tackling this mod will make beating the DLC way, way harder.
Note that this is most likely the final version of the mod, unless there are new patch releases for the game where hotfixes needed to be made.
Changes to the bossfight:
1. Health and Poise of Promised Consort Radahn is increased. Reduced Poise Regeneration and increased stamina and poise damage.
2. Cross Slash is faster but adjusted to make it avoidable.
3. Parrying gameplay changes. The number of parries required to stagger the boss is increased. Increased parried animation speed, meaning Radahn can attack as soon as he quickly recovers from the parry. Attacks where Radahn uses both blades at the same time to hit the player are no longer parryable, meaning only 1 handed strikes can be parried. Changed some moves that Radahn follows up to after he gets parried.
4. Radahn is more aggressive than in pre-nerf, as some of his one-move or two-move attacks are now chained to a different move, and some of his existing combos are extended.
5. Radahn starts Phase 2 at 55% HP instead of 65% HP. At the start of Phase 2, Miquella heals Radahn before the fight continues.
6. Starcaller Cry and Lightspeed Slash combo starter (1 hand slam variant) has AI modifications.
7. Added more Bloodflame, especially before Miquella intervenes in the fight.
8. Some of Radahn’s Miquella Phase attacks are buffed, requiring a more precise evasion maneuver.
9. The slamming lightspeed clones now emit trails of light.
10. Meteor Attack revamp, and a surprise that comes after.
11. Miquella has the ability to cure Radahn from status ailments. Miquella at a point of the fight will gift Radahn with his "Gift of Abundance", which heals Radahn upon applying and makes him immune to scarlet rot and more resistant to poison and frostbite for the rest of the fight.
12. Radahn has the Lord of Blood’s Exultation buff if hemorrhage is applied to any entity during the fight, just like Mohg.
13. Boss Health Bar name is changed to "Inner Consort".
📊 Mod Details
- Game
- Eldenring Mods
- Author
- thebluehood35
- Version
- v1.06.5
- Downloads
- 7,325
- Endorsements
- 104
- Category
- Gameplay
- Created
- 9/18/2024
- Updated
- 7/19/2026
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