Modular Cast Keys
🟠 Updated over a year ago⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #25 of 33 Magic mods in this game by downloads
📋 About This Mod
Change magic key no longer dials through your selection of spells one by one, instead allowing you to select spells based on modifier keys or cycle in groups of 3
Makes all spells except for channeled and some held spells able to be cast in the air
cycling and hold to cast are now combined in the main version and the game saves which option you use
Hold jump, dodge, and item use keys and press magic cycle key to toggle between hold to cast and 3 group cycling modes
this mod saves a variable file called "CKSV.lua" and another called "CKSSV.lua" to your game folder that it can read to keep track of whether you use the hold or cycle options and which spell you had last selected
they are simple text files with a single variable and its value, but needed to be stored externally so it could be kept between load screens, quitting, or reloading the game
using hold to select:
holding magic change key shifts these to slot 4-6
holding item change key shifts these to slot 7-9
allowing up to 9 different spells at any point
Otherwise you cycle in groups of 3 using the cycling option
If you have a number of spells equipped that is not a multiple of 3 the last grouping can overlap letting you cast up to the first 2 spells you know to fill the group
Selected Spells displayed will update dynamically and always show the 3 spells you are able to cast at any given moment
Jump casting works just like normal casting does using the same inputs for the respective weapon/catalysts with appropriate spells
staff main or 2h:
R1 is slot 1
R2 is slot 2
L2 is slot 3
L1 when 2handing a staff will scope and allow spells to be aimed
staff off hand:
Holding L1 will allow you to cast using R1, R2, and L2 as if main or 2 handing the staff
sorcery sword in general:
R1 is light attack when not holding L2 for casting
R2 is AoW when 2 handing and not holding L2 for casting
L1 is guard when 2 handing and not holding L2 for casting
holding L2 allows you to cast using R2, R1, and L1
R2 is slot 1
R1 is slot 2
L1 is slot 3
To Install: copy provided mod folder contents into your modengine mod folder and either copy the mods folder contents to your mods folder if using modloader or set up mod engine to load the .dll file after placing it where is convenient for you(likely the mod folder or alternative mods folder)
To Merge(for most mods): delete the included c000.hks file in action/script and add the lines:
"pcall(loadfile(debug.getinfo(1, "S").source:sub(2):match("(./)"):gsub("/", "\\") .. "modules\\REQS.lua"))"
"pcall(loadfile(debug.getinfo(1, "S").source:sub(2):match("(./)"):gsub("/", "\\") .. "modules\\CastKeys.lua"))"
above "globa
Modular Cast Keys lets you bind multiple spells to hotkeys with modifier keys, jump casting, and weapon-type awareness. It's designed to merge with magic mods and overhauls, giving you flexible casting control. With 57 endorsements and 1,771 downloads, it's a niche utility for players who want more casting options.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Flexible casting system that lets you map spells to hotkeys with modifiers—great for quick access.
- Weapon-aware casting adds depth, letting you tailor spells to your current loadout.
- Merge-friendly approach means it should play nice with other magic mods you're running.
⚠️ Cons
- Small but dedicated following (57 endorsements) suggests it's not widely tested yet.
- Last updated September 2025—could be out of sync with future game patches.
For Skyrim mages who want more control over their spell loadout without constant menu swapping. If you're tired of cycling through favorites and want hotkey-style casting with modifiers, this is for you. Skip if you prefer simple one-spell-per-key setups or don't use magic mods.
💡 Beginner Tips
- Check if your magic mods have compatibility patches—merge-friendly doesn't guarantee out-of-the-box compatibility.
- Set up your hotkeys in the MCM or config file before testing in combat to avoid mid-fight confusion.
- Test with a staff, seal, and sword to see how the weapon-aware casting feels—you might need to tweak bindings per weapon type.
📊 Mod Details
- Game
- Elden Ring Mods
- Author
- Vulgyren
- Version
- 4-14
- Downloads
- 1,771
- Endorsements
- 57
- Category
- Magic
- Created
- 1/25/2025
- Updated
- 9/30/2025
🔧 How to Install Elden Ring Mods
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Visit the official mod page for specific installation instructions for this mod.
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