Quest Tracker
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #44 of 81 User Interface mods in this game by downloads
📋 About This Mod
Shows every quest in the game. Good for finding quests you missed or tracking what's left to do.
Shows every quest in the game, split into Available / Ongoing / Completed / All. Good for finding quests you missed or tracking what's left to do. v1. 1 adds map pins for Available quests so you can actually find the giver without looking it up online.
What it does
- Quest list window with Available / Ongoing / Completed / All tabs
- Filter box (name/id) and sort options
- Map pins for Available quests. Pin clears itself once you accept the quest so the game's marker takes over.
- Recommended level shown per quest
- Quest chain display
- Per quest row: Pin on Map / Unpin Map, Set as giver / Remove / Capture player pos as giver buttons (Left these in in case a quest isn't marked or marked correctly and you want to help me with an oversight)
- Ships with 35 bundled giver locations and 31 bundled map positions (66 mapped quests total)
- Covers most main + side quests. Auto accept quests are skipped since there's no reason to pin them
Install
REFramework is required.
Fluffy Mod Manager: drop the zip into Fluffy and install like any other mod.
Manual: drop these files into your DD2 install folder:
- reframework/autorun/quest_tracker.lua
- reframework/autorun/quest_data_loader.lua
- reframework/data/quest_tracker_data.json
Planned
Full quest guide overlay is a longer term thing. Sorting by region. Showing remaining time on timed quests. Flagging quests that will be lost or failed when you advance the story.
Known stuff
Sphinx: the pin points at the Sphinx herself, not at whatever the current riddle wants you to find. I haven't wired per riddle stage tracking (yet?).
Pins come in two ways:
- NPC tracked: follows the live NPC. Pin might land on their bed if sleeping, or move with them if they're on a schedule.
- Static spot: locked to a world coord where an NPC is supposed to show up.
If you walk up to a pin and the NPC isn't there or won't give the quest, usual causes:
- Wrong time of day
- You haven't done a pre quest the game requires
- NPC is dead
Some quests show Available but NPCs won't trigger dialog until separate hidden gates (other quest completion, region visited, etc). Mod mirrors the game's acceptable list and can't see these other level gates.
Example quests known to hit this:
- The Phantom Oxcart (20110) - shows Available but dialog at West Vernworth oxcart station won't fire until Nation of the Lambent Flame is done and you've been to Battahl.
- Clash and Conclusion (30240) - shows Available but actually auto starts during the main quest The Guardian Gigantus, only if you already completed the Tensions on the Highroad side quest.
Some pins may be wrong, so for anybody interested in helping
📊 Mod Details
- Game
- Dragonsdogma2 Mods
- Author
- Dimes
- Version
- 1.1
- Downloads
- 2,354
- Endorsements
- 48
- Category
- User Interface
- Created
- 4/15/2026
- Updated
- 4/23/2026
🔧 How to Install Dragon's Dogma 2 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Dragon's Dogma 2 →
Visit the official mod page for specific installation instructions for this mod.
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