Enemy Status

⭐ — (38 endorsements) 📥 689 downloads 📌 v1.5 📅 4/9/2024
⚪ Last updated 2024

By xyzkljl1 · User Interface

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/3/2024 📅 Created: 4/9/2024

🔍 Analysis

  • 👍 5.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #54 of 81 User Interface mods in this game by downloads

📋 About This Mod

Show Enemy Status

All dd2 mods source in github.

Note:

1.Show enemy status when hurting an enemy.

Including name/hp/atk/def/debuff/bodyparts hp&knockdown threshold/damage&knockdown absorption rate/continuous reaction/reaction table/damage reduction rate for unmovable

1. 1. About "Damage/Knockdown Rate multipilir of current action":

It's a multipiler for damage rate&knockdown damage rate (not multipiler for damage/knockdown damage).

It is decided by enemy's action.

This mod shows the value that are currently taking effect.

About "DamageRate when can't move:"

You gain a damage rate add factor when enemy can't move.

It is decided by enemy type.

This mod shows the value no matter it is taking effect or not.

1. 2. About "continuous reaction":

Each time you reach knockdown threshold, the enemy will be forced to do a certain reaction (like Shrink).

If you reach knockdown threshold again during the enemy's reaction, the enemy will be forced to do a higher-rank reaction.

For example, a "Continuous Reaction:HitbackS->HitbackL" message means  "the enemy is doing a S-rank reaction now. If you reach the knockdown threshold again immediately, enemy will do a L-rank reaction."

About "reaction table":

Basically when you attack the enemy,select the attack reaction type from "AttackUserData. DamageTypeLean" or  "AttackUserData. DamageTypeLean" or "DamageInfo. DamageType".(You can see the first two type by DamageNumber. For direct attacks, only the first two can be choosed.).

If the selected type is in "Attack reaction type->base reaction type" list, convert it by the list. Then you get base reaction type.

Specially, if the enemy is during a reaction, then use continuous reaction type as base reaction type

Then decide the reaction level(You can see in DamageNumber), which usually equals to the bodypart reaction(lean/blown) level +1.(It can also equal to body reaction level or 0 in some conditions.)

Then select a table by the level in "Base Reaction Type->Final Reaction Type" list.(If reaction level is more than the max level in the list,use the last table).

Then select the reaction result by the enemy's status(Ground/Fly/Down) in the table.

About "reaction":

The most common result will be Hitback/Blown/Hitdown followed by S/M/L/LL/LLL.

Each causes a certain reaction. Hitback_XX causes "Shrink" ,"Hitdown" causes "Hitdown" and "Blown" causes "Blown".

These actions differs by enemy type but not that different.

For an orge, Hitdown_L means lying in ground. Shrink_S means a little shake. Shrink_L means a big shake. Shrink_LL means kneel down. Blown_S/Blown_L neve

📊 Mod Details

Game
Dragonsdogma2 Mods
Author
xyzkljl1
Version
1.5
Downloads
689
Endorsements
38
Category
User Interface
Created
4/9/2024
Updated
5/3/2024

🔧 How to Install Dragon's Dogma 2 Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Dragon's Dogma 2 →

Visit the official mod page for specific installation instructions for this mod.

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