Loot All Bodybags and Other QoL Scripts
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 4.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #134 of 177 Miscellaneous mods in this game by downloads
📋 About This Mod
Some smallish QoL scripts I wrote for myself: looting all bodybags, auto-unlocking chests for non-rogues, cleaning up the Circle tower, and others
Some quality-of-life scripts I wrote, mostly to see if I could.
--Bodybag Loot: moves all the loot in nearby dead enemies ("bodybags") to the one you've clicked on (radius = 100m). Does not move quest or codex items. Also does not loot chests, herbs, or creatures that spawn dead. (apparently a similar mod called Area Loot used to exist on the BSN, but I don't think it's currently available anywhere)
v1. 3: Finally fixed sometimes needing to click twice.
Alternate versions (under Optional Files): Short-range (20m) and Custom range. Custom range version (set to 50m by default) requires GDApp to edit.
--Auto-Unlocker: unlocks all chests on the map if you don't have access to a rogue (that is: you aren't a rogue, and have no rogues recruited). Does not affect chests that require a key, or other locked objects, like doors.
v1. 1: the script will now only run the first time you enter a map with no rogue.
Alternate version: no class check. The script runs the first time you enter a map, no matter what.
--Circle Tower Cleanup / City Sanitation: there's an error in the Circle Tower level 1 area script, preventing the corpses and bloodstains from disappearing, so I've made a script to do it instead. The script will run when you load into the Tower (on any/all floors), after you've heard the two templars talking about cleaning up.
Along the same lines, it's always annoyed me that places like Orzammar just let the bone piles...pile up...so I've made a script to remove those in populated areas. Only affects empty placeables tagged "bodybag", so shouldn't interfere with any quests or loot-hoarding. ;)
--Tint Randomizer: randomizes NPC clothing tints in major NPC areas, because it bugged me more that it should that there are several unused clothing tints in the game files. Should only affect commoner & noble clothing, not mage robes, but might affect tintable modded clothing, if using default clothing materials.
--Visual GetSetPlotFlag: modification of the toolset debug script for checking and changing plot flags, showing the results in floating text so you know it worked.
Please do read the included text files for usage notes and limitations.
Bodybag Loot uses anakin55's Event Manager. If you have eventmanager.ncs & m2da_eventmanager.gda from another mod, you can delete those two files from mine.
If you have my Awakening Fixes and Tweaks, Auto-Unlocker makes the "Intro Chests" folder obsolete.
Except for Visual GetSetPlotFlag, which is a lightweight runscript, these are not recommended on heavily-modded or slower systems.
Also in the screenshots: Elves of Ferelden + Elves of Ferelden Fixpack
📊 Mod Details
- Game
- Dragonage Mods
- Author
- Shanamah
- Version
- 1.3
- Downloads
- 1,614
- Endorsements
- 67
- Category
- Miscellaneous
- Created
- 7/15/2023
- Updated
- 1/30/2025
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