Conjuration
⚪ Last updated 2010Preview

🔍 Analysis
- 👍 2.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #99 of 336 Gameplay mods in this game by downloads
📋 About This Mod
New Mage School Conjuration for new summons/pets.
Conjuration - Dragon Age: Origins Mod Leon Fenten This mod adds a new School of magic for Mages called Conjuration. There are 16 new spells, 4 new tactic presets, 4 altered creature models and 16 modified icons. I am no writer so my spell descriptions etc may seam a little un-original (is that a word?) I am not a programmer so my scripting might look a little long winded and hectic. I am definitely no artist so my icons look just like normal icons but with a single extra letter :-D Still I have been working on this mod for quite a while and I have learned everything from the many helpful people on the wiki and through trial and error, well mainly error. I love playing Dragon Age and the story and combat has drawn me back to playing it again and again but I have really missed the summons from the previous games like Baldur’s Gate etc so I decided I would try and make my own spells that reflect exactly what I liked best about pets/summons. The main 4 new spells are: Summon Spirit Healer, a ‘lady of the forest’ type humanoid that has healing spells like Heal and Life ward plus a few other useful spells for a general healing support character. Summon Skeletal Mage, a skeletal minion that has basic damage spells like Arcane Bolt and Winters Grasp plus a few defensive spells. Summon Skeletal Warrior, a skeletal minion with a large two handed sword some power attacks like Sunder Armour and Mighty Blow plus a threat increase buff. Summon Skeletal Rogue (you seeing a pattern here with skeletons) a minion with two daggers and skills like Below the Belt and Dual Weapon Flurry, the rogue also has a minor lock picking skill. I chose skeletons because they were the easiest creature to identify on the battle field and I quite liked the Animate Dead spell, the way it copied the skills and weapons of the fallen enemy was something I wanted to use. I also used other modders general ideas for inspiration on my mod, DeepImpact mod for Evocation is amazing! The summons from spell level 1 to 3 are 75% of your level, for balance purposes they have to use their skills/spells at +100% stamina or mana cost though. I wanted to be able to summon a creature that complimented which every situation I was in and also which party I chose to adventure with, never satisfied with just one set of companions and always switching around for more story and diversity. I decided I needed at least 3 types of summons, one that solely heals my party, one that can provide ranged support and one that is front line damage. I have been playing with this mod for a while now trying my best to balance it as I play but as I mainly play on nightmare and always reload when any party member dies I am never going to get it balanced as well as Bioware have with the original skills etc. It does add a completely unique route for the Mage class to take though as the main stat required for the spells is Wisdom and as each spell adds powers to others there are mul
📊 Mod Details
- Game
- Dragonage Mods
- Author
- Leon Fenten
- Version
- 1.27
- Downloads
- 17,508
- Endorsements
- 494
- Category
- Gameplay
- Created
- 5/20/2010
- Updated
- 5/20/2010
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