Community Contest 1 - Hakkons Gift
⚪ Last updated 2010Preview

🔍 Analysis
- 👍 4.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #13 of 24 Locations mods in this game by downloads
📋 About This Mod
Hakkon\'s Gift - Entry for DA Community Contest 1
Hakkon\'s Gift I can\'t put an apostrophe in the main title =( This is a level I created for my entry to Community Contest 1. Instructions are located in the README. Of particular note would be the .met, .mmh, .msh and .phy files included; see the README for instructions on where to place these files for infinite draw distance on models. The area is quite large and to see Hakkon\'s Gift as it was imagined and intended, I highly recommend using the infinite draw distances (you may experience slowdown on lower end machines, as these are not actually lower poly models). Hakkon\'s Gift can be renamed as appropriate for any module it is used in. Basically, Hakkon\'s Gift is a former Avvar village built into the side of a snowy ridge in a newly explored area of the Frostback Mountains, Wintersbreath Pass. It is now populated by hardy Fereldan hunters and trappers. Obviously this can be changed to reflect the module- I tried to arrange the terrain and vista mountains so that the entire scene sloped upward, so that it didn\'t necessarily have to be located high in the mountains. It could be used as a mountaintop town, a snowy foothill town, etc. All models are stock- I made heavy use of buildings pieced together from various props to portray a primitive culture. Hakkon\'s Gift includes two zone entrances/exits on opposite ends of the village, with paths leading away. I included a possible dungeon/adventure zone entrance just outside the village- an ice cave, its entrance frozen over (can be set up with an invisible area transition). A team has broken through and maintains a small entrance into the cave. I tried to set it up so it could be easily ignored (by removing the props or just not adding an area transition) and used simply as a place to visit just outside of town if the module does not have such a dungeon/zone. Points of interest: Craft enclave and trading post, frozen ponds/lakes with ice fishing camps (ice is walkable), totem poles to the ancient Avvar gods, a butcher/meat trader, bridge over a frozen ravine, storytelling cave, shaman\'s hut with ancient runestone, a new building\'s construction site, Hammerhall (intended as a tavern/mead hall/whatever), frozen cave entrance, thane/village chief\'s longhouse. I recommend using the rectangular Fur Door placeable for doorframes where applicable! All hope is abandoned high in the Frostback Mountains. But smoke and towering totems can just barely be seen in the distance, through the driving snow. Come, adventurer. Sanctuary lies just over the rise. * The brave Fereldans who first scouted what is now known as Wintersbreath Pass neared death. Their food and water had run low, and their strength was sapped by a horrific blizzard that lasted for days and the relentless cold it brought with it. Their leader, the great explorer Abram Barlowe, urged them through the blinding white, assuring them that their quest would be successful; they would
📊 Mod Details
- Game
- Dragonage Mods
- Author
- Lord of Fangs
- Version
- 1
- Downloads
- 2,515
- Endorsements
- 113
- Category
- Locations
- Created
- 8/31/2010
- Updated
- 9/12/2010
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