Community Contest 1 - Evermist

⭐ — (58 endorsements) 📥 2,705 downloads 📌 v1.0 📅 9/5/2010
⚪ Last updated 2010

By TimelordDC · Locations

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/13/2010 📅 Created: 9/5/2010

🔍 Analysis

  • 👍 2.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #12 of 24 Locations mods in this game by downloads

📋 About This Mod

Entry for the Dragon Age Community Contest #1

This is my entry for the Community Contest #1 - Settlement Level. This level is being developed for my module - Blood and Lyrium, a custom story-module set in Thedas. Progress updates for the module and this entry will be made on my development blog Evermist is a village located between West Hill and Highever. The primary sustenance of Evermist is farming, supplemented by fishing. The village has been designed to offer various areas of interest/story-points: A few houses have been built on earth/rock mounds looking almost purposely raised to hold those houses aloft There is a separate area for the peasants who work the farms, identified by primitive huts The Chantry (or a generic fort-like structure) is in an extremely strategic and defensible position overlooking the village There is a sunken house in one of the mounds but without any structural damage, almost as if it was done by magic A huge manor house has had its doors closed for a while now though rumor has it that lights can be seen flickering inside in the night A boarded house atop one of the mounds has been warded by the Chantry and the villagers have been asked to keep their children away from it Though the rich folk living under the shadow of the Chantry never seem to do any work or own any farms, they get richer and have isolated themselves off from the rest of the \'common\' folk There are 2 entrance/exit points to Evermist -> one through the forest near the stream and one near the high walls of the manor. Additional information for builders: The level uses a resized gate fence to fit in with the fence sizes. This is included with the level and is called plc_tl_gatefence. You need to place the folder plc_tl_gatefence in your /core/override when working on the level. * Due to the views from elevated areas, the draw distance for some of the vegetation is High. I would appreciate some feedback on this level as this is the largest I\'ve attempted till date and also the fastest from conception to finish.

📊 Mod Details

Game
Dragonage Mods
Author
TimelordDC
Version
1.0
Downloads
2,705
Endorsements
58
Category
Locations
Created
9/5/2010
Updated
9/13/2010

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