Automatic Item Scaling

⭐ ⭐ (111 endorsements) 📥 2,117 downloads 📌 v1.0 📅 1/24/2022
🟡 Updated this year

By Shanamah · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/6/2026 📅 Created: 1/24/2022

🔍 Analysis

  • 👍 5.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #278 of 336 Gameplay mods in this game by downloads

📋 About This Mod

An addin that scales a party member's items when they level up.

A very simple module that scales items as your party levels.

Items will be scaled up when you level up the party member via the level up GUI (adding attibute points and new skills/spells).  Only items equipped by that party member will be scaled (if they can be - many items are limited).

Strictly speaking, the character does not need to level up or even distribute attibute/talent/spell points from tomes; you only to open the levelling menu for that character.

Item tier is determined by party member level, and items will only scale up, never down:

Level 1-3: tier 1

Level 4-6: tier 2

Level 7-9: tier 3

Level 10-12: tier 4

Level 13-15: tier 5

Level 16-18: tier 6

Level 19-22: tier 7

Level 23-26: tier 7 in Origins; tier 8 in Awakening, or in Origins with Awakening in the OC (level cap is 25 in Origins; 35 in Awakening)

Level 27+: tier 9

Unfortunately, items with runes will not scale.  There is no way around this.  :(

(2. 0) - added a check to prevent items from levelling higher than the character equipping them.  Be warned that this check occasionally fails with Arcane Warriors.  :/

--Why a module; the DAZip is literally one script?!?!   - I could not get the silly thing to fire either via an engineevents override or using Event Manager, probably because leveling up is a module event.

So, when events happen in the game (admittedly, this is a LOT), they go first to my module, which runs the item scaling script if a party member has levelled, and ignores all other events so they are run normally.

I didn't notice any real slowdown with this mod installed, but it's still a possibility, especially if you have lots of addins modifying gameplay.

Install with DAUpdater or DAO-ModManager.  There are different versions for each campaign--the Origins version won't work in Awakening, etc.

Having all versions activated at the same time shouldn't cause any problems, but it's probably a good idea to only have enabled the version for your current campaign.

If you'd rather do item scaling via runscript, or want scalable versions of some unique items, I recommend checking out my original mod here: https://www.nexusmods.com/dragonage/mods/5444.   ;)

📊 Mod Details

Game
Dragonage Mods
Author
Shanamah
Version
1.0
Downloads
2,117
Endorsements
111
Category
Gameplay
Created
1/24/2022
Updated
2/6/2026

🔧 How to Install Dragon Age: Origins Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Dragon Age: Origins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Dragon Age: Origins commands, item IDs, and more.

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