Goblet De-Gobbler - a Joining chalice fix and more
⚪ Last updated 2023Preview

🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #13 of 65 Visuals and Graphics mods in this game by downloads
📋 About This Mod
Makes the goblet behave correctly when wearing modded clothing or armour, puts gloves on the PC, allows replacement of Duncan's dagger, and fixes some other issues.
The main function of this mod is to stop the chalice/goblet rotating weirdly when using some modded armour/clothing in the Joining cutscene in the base game. Vanilla and modded armour/clothing not affected by the issue will still behave correctly. It also fixes some other issues with the cutscene, and provides some options for replacement of Duncan's dagger.
It will not affect the language you play in, thanks to a little manual editing and a lot of this very handy file patching tool.
It will not affect the Joining cutscenes in Awakening (and please don't ask me to fix them -- the source files are not available).
It will not have any effect on the armour/clothing itself.
Outfits in screenshots:
-
[] Duncan: Duncan Outfit (medium version)
[
] Daveth: Witcher 3 Wardrobe (Lynx School) (with my skin fix)[] HM: Admiral's Coat
[] HF: Back to Ferelden (Malcolm's Bequest)
[] EF: Bethany Robe Replacer with Bethany Sleeve Retexture
[] EM: Inquisition Mage Armour
- DF/DM: Fine Dwarven Threads (silk outfits)
Huge thanks to this set of savegames and this race/gender changing tutorial, which have made testing mods a whole lot easier.
About: Main file
Holding the goblet
The main reason you're here! Putting certain modded armour/clothing on characters who hold the chalice/goblet (including Daveth and Duncan) will no longer make it rotate weirdly. Vanilla armour/clothing will still behave correctly.
Files
All CUT/CUB files
Details
A lot of modded armour/clothing causes a bug in the joining cutscenes where the joining chalice/goblet is incorrectly positioned and oriented. This usually makes the player character look like they're pouring the contents over their shoulder, but it can also affect Daveth and Duncan if they're wearing modded armour.
In the vanilla cutscene the goblet is linked to the characters' hands using the VFX (crust) nodes. I changed it to use the equivalent weapon nodes instead, which will fix the issue without causing issues with vanilla armour/clothing. I had to copy all of the original position/orientation keyframe values over after changing the node links in order for it to work, which is why I'm not editing the Awakening cutscenes: the DLCs don't have source files available unlike the base game, and just changing the node link in the exported cutscene files does not produce the correct result.
I don't know why using the VFX nodes causes the issue to happen in the first place; I am not a 3D modder. I know that armour/clothing mods made by tmp7704 and not further edited by someone else don't have the issue, and there are other mods that also don't have it.
There will be clipping between
📊 Mod Details
- Game
- Dragon Age Origins Mods
- Author
- Ashhawk
- Version
- 1.1
- Downloads
- 49,044
- Endorsements
- 614
- Category
- Visuals and Graphics
- Created
- 10/28/2022
- Updated
- 3/20/2023
🔧 How to Install DA: Origins Mods
Use DAO Mod Manager.
📖 Full step-by-step install guide for DA: Origins →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for DA: Origins commands, item IDs, and more.
Keep browsing — more DA: Origins mods await