Combat Tweaks for Awakening and Origins
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #77 of 336 Gameplay mods in this game by downloads
📋 About This Mod
This addin revises and imports all PC abilities from Awakening into Origins, aiming to unify and further improve the combat of the entire game, building upon the basis that is Combat Tweaks by kend7510. Requires Combat Tweaks.
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INFORMATION
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So I finally managed to gather enough determination to wrap up and finish this mod, after leaving it to gather dust for a long, long time. A lot of effort went into the making of this mod, and I tried to push the combat of the game mechanic-wise one step further. I really want other players to experience this mod and hopefully it will give them a fresh and fun new playthrough.
In the end, this mod tries to do a few things - maybe too many for its own good:
- revises and imports all PC abilities from Awakening into Origins, "unifying" the combat of the whole Origins and Awakening, eliminating most if not all of the disparity between Awakening and Origins abilities, with Combat Tweaks by kend7510 as foundation
- fixes as many of the remaining bugs as possible
- adds 4 new Mage spells
- tweaks/revises many abilities and mechanics, as well as introduces some new ones. The aim is to make combat more fun, nuanced, consistent, while maintaining overall balance
- minor tweaks here and there
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NEW MAGE SPELLS
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Dimensional Gateways: group teleport spell. Creates two portals at max 60m apart. Interacting with one portal teleports the character to the other. Portals last 10s. As usual, teleportation abilities have the tendency to break games or sequences, so there's that.
Arcane Shroud: group invisibility spell. Caster and allies within 2. 5m become invisible for 20s. Invisibility cannot be broken by perception, but is broken by attacking or using abilities.
Shared Fate: legacy name of Curse of Mortality. Target of this spell takes damage whenever caster takes damage. If caster dies within the last 5s of this spell, target takes damage proportional to caster's health. Spell ends if distance between caster and target becomes greater than 10m.
Arcane Ascension: for as long as this modal is active, every spell successfully cast by caster increases caster's Spellpower by 5 and Fatigue by 4% for 40s.
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SOME OF THE COOLER CHANGES (for promotional purpose)
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- gives Dog access to the 12 Warrior talents (optional) and full approval bonus upon joining. Dog's passive talents - Fortitude, Combat Training, Nemesis - have been changed and should be much more useful now - both for Dog and enemy dogs
- "spell_ward
📊 Mod Details
- Game
- Dragon Age Origins Mods
- Author
- Adrian Blake
- Version
- 1.01
- Downloads
- 23,249
- Endorsements
- 258
- Category
- Gameplay
- Created
- 2/10/2021
- Updated
- 3/31/2026
🔧 How to Install DA: Origins Mods
Use DAO Mod Manager.
📖 Full step-by-step install guide for DA: Origins →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for DA: Origins commands, item IDs, and more.
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