Awakening Abilities for Origins
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 2.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #69 of 336 Gameplay mods in this game by downloads
📋 About This Mod
Awakening Abilities for Origins imports Awakening skills and abilities for player characters - including specializations, excluding Runecrafting - into Origins.
============
INFORMATION
============
This is a package containing data for Awakening skills and abilities for player characters. You simply need to enable it and these data will be available in Origins.
-----------------------------------------------------------
1. I took the liberty of making certain adjustments to level requirements and attribute requirements of all abilities. There isn't much point in making a mod like this if you can't get the new abilities until the very end of Origins (or can't at all). I tried to come up with reasonable requirement ranges, based on Origins abilities' requirements, how powerful the talents are, and their default requirements in Awakening. You won't be able to max out these trees at level 9-10, but you won't have to wait until around level 20, either.
Below is a summary of what the requirements are like:
- All specialization abilities will have the same level requirements as those in Origins: 0, 8, 10, 12.
- Talents in the four weapon styles require level 10, attribute scores in the range 34-44.
- Talents in the three main classes require levels 8-16 (16 is for Time Spiral only), and attribute scores in the range 30-48 (48 is for the two spells only).
- The two new skill trees - Vitality and Clarity - require levels 14, 16, 18, 20.
-----------------------------------------------------------
2. This mod does not include Runecrafting. Runecrafting requires materials and recipes, both of which do not exist in Origins, and, being items, they are outside of the scope of this mod.
-----------------------------------------------------------
3. This mod includes two fixes for vanilla bugs with Find Vitals and Beyond the Veil:
- Find Vitals: shares the same passive ID with Fade Burst (meaning they grant the same +5% spirit damage passive).
- Beyond the Veil: does not increase movement speed when Blessing of the Fade has been learned.
- A side note about Sweeping Strike: this talent has a cone AoE like Cone of Cold's, but this cone will not show if your character is already locking on a target. This is because it has its autotarget flag set to 1. This means, if you're already locking on a target, the ability will be automatically aimed at that target's direction, and you won't get to free-aim the cone. A possible explanation for this is because this talent differentiates between the primary targ
📊 Mod Details
- Game
- Dragon Age Origins Mods
- Author
- Adrian Blake
- Version
- 1.01
- Downloads
- 25,951
- Endorsements
- 635
- Category
- Gameplay
- Created
- 4/25/2019
- Updated
- 6/18/2020
🔧 How to Install DA: Origins Mods
Use DAO Mod Manager.
📖 Full step-by-step install guide for DA: Origins →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for DA: Origins commands, item IDs, and more.
Keep browsing — more DA: Origins mods await