Doom Eternal Rebalance
⚪ Last updated 2023Preview

🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #44 of 188 Gameplay mods in this game by downloads
📋 About This Mod
If war is Hell, then call me the devil! Welcome to a general rebalance of various aspects of Doom Eternal, where I have arbitrarily decided to change different things purely based on how fun I think they are (but still keeping an eye on balance). Right now it's mostly weapon changes, but I'll most likely add more to do with various enemies and other bits as I learn the modding system. Also open to feedback on current changes.
What does it do?
-After multiple requests, all changes here can also be downloaded as separate files, so you can mix and match changes if you don't want all of them.
-Ammo: increased starting (before upgrades) bullets to 90 from 60, starting plasma cells to 200 from 150, starting rockets to 11 from 9, and ammo upgrades for the shotgun have been increased to 4 from 2 per upgrade (max of 32 shells). Not as high as many other rebalance attempts have done, as I wanted to still capture the game-loop of the original system, but it's certainly better not having to switch weapons quite so often.
-Melee: punches now do 100 damage from 0. Roughly similar to the 2016 version; save ammo on smaller demons, but don't try to outpunch an Archvile.
-Ice Bomb: cooldown reduction upgrade decreases Ice Bomb cooldown to 30 seconds from 35. Original cooldown was just painful, but obviously built around balance, so I've only decreased the cooldown slightly.
-Chainsaw: reduced the fuel cost to kill Prowlers/Carcasses/Maykr Drones to 2 from 3. Don't know why they hate "use 2 fuel" so much in the base
game.
-Super Shotgun: meathook lock-on time reduced to 100 milliseconds from 400 milliseconds, and meathook flame duration has been doubled. Should make those snapshot grapples much easier, and get more armor from glory/chainsaw kills.
-Combat Shotgun: increased damage per pellet (point blank/medium range/long range) to 38/35/30 from 32/28/22. Decreased the rate of fire of the automatic mod from ~336 rounds per minute to ~306 rounds per minute. Makes the weapon more reliable at staggering select enemies, increases DPS, and firmly sets the automatic shotgun mod as the highest DPS weapon in the game (giving it a purpose).
-Plasma Rifle (Microwave mod): reduced sensitivity decrease to 60% from 70%, dash reduction to 20% from 40%, movement penalty to 20% from 40%, and various tweaks to enemy damage reductions. Turns out this thing was doing less DPS while using more ammo against a wide variety of enemies; this has been fixed, and you aren't as slowed when using it.
-Ballista (Destroyer Blade mod): reduced initial movement penalty to 40% from 70%, final movement penalty to 50% from 85%, and dash reduction to 50% from 75%. Still less mobile than other weapon mods, but much less painful to use with a little speed increase.
-BFG/Unmaykr: increased ammo to 80 from 60
Doom Eternal Rebalance is a modular gameplay overhaul that targets unfun interactions and underpowered options in the campaign, aiming to improve balance without altering the core experience. With 40 endorsements and 1,283 downloads, it's a niche mod for players seeking a fairer challenge.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Modular approach means you can tailor the rebalance to your taste.
- Targets specific pain points without overhauling the whole game.
- Decent download count (1,283) shows some community interest.
⚠️ Cons
- Low endorsement count (40) suggests limited community validation.
- Last updated over a year ago — may not be compatible with the latest game patches.
For Doom Eternal players who love the base game but find certain encounters frustrating or weapons underused. If you want a more balanced campaign without a total conversion, this is worth a look. Skip if you prefer the vanilla experience or want major gameplay overhauls.
💡 Beginner Tips
- Check the mod's file structure to see if it's a single file or multiple modules.
- If using a mod manager, ensure it's compatible with Doom Eternal's modding setup.
- Test the mod on a new save to avoid conflicts with existing progress.
📊 Mod Details
- Game
- Doometernal Mods
- Author
- Sovietshadow1
- Version
- v1.3.1
- Downloads
- 1,283
- Endorsements
- 40
- Category
- Gameplay
- Created
- 4/10/2021
- Updated
- 9/23/2023
🔧 How to Install DOOM Eternal Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for DOOM Eternal →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for DOOM Eternal commands, item IDs, and more.
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